Hey guys,
Just a fun suggestion... I think it would be awesome to introduce pieces of gear that make sense to the characters that equip it rather than just random modules. For example, bounty hunter characters could have gear like "Bounty Trackers". I think this kind of thing would be cool for immersion and making what gear goes to who a little more clear when gear farming.
Cheers.
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Replies
I think first we should focus on gear being right for the toon, i.e. - adding special damage when a toon has a special damage attck, and not doing so when they dont have a special attack.