Dark Side, Attacker, Old Republic, SithMortal Wound
Basic: Deal special damage to target enemy and inflict the Mortal Wound
unique debuff for 2 turns. If the target is already suffering from at least one debuff, Darth Revan inflicts a damage over time effect on them for 2 turns and gains 5% turn meter for each debuff they are suffering.
Mortal Wound: Unit is immune to cooldown reduction effects and takes damage equal to 2% of Darth Revan's max health at the start of each turn. This damage can't defeat enemies.Lightning Current
Special 1: Deal special damage to all enemies, inflict offense and speed down on target enemy for 2 turns, and inflict shock on all buffed enemies for 2 turns. All allies have their health percentages equalized, then all Sith and Old Republic allies recover 2% of their max health and protection for each status effect on all units. This attack can’t be evaded or resisted. (Cooldown 3)Strategic Focus
Special 2: Deal special damage to target enemy and inflict marked on them for 2 turns (this effect can’t be copied, resisted, or dispelled). Also inflict marked for 2 turns (this effect can’t be copied, resisted, or dispelled) on target ally. The target ally recovers 100% health and protection. This attack can’t be evaded. ZETA: Increase the target enemy's cooldowns by 1 and inflict healing immunity on them for 2 turns (this effect can’t be copied, resisted, or dispelled). If the target is buffed, this attack is guaranteed to score a critical hit. (Cooldown 3)The Revanchist
Leader: At the start of each encounter, all enemies lose half of their base tenacity, and 25% turn meter is removed from each enemy, which can't be evaded or resisted. All Sith and Old Republic allies gain +25% max health and protection and have a 50% chance to dispel expose on themselves whenever they are inflicted with it. In addition, whenever they use a special ability, they remove 20% turn meter from the target enemy, which can’t be resisted. While a Sith ally is suffering from marked, that ally gains +10% defense and tenacity (stacking) for 1 turn every time they take damage. ZETA: Whenever a Sith ally is damaged by an enemy attacking out of turn, they recover 20% of their max protection and gain 10% turn meter. Whenever a Sith ally scores a critical hit, they remove all bonus protection from all enemies.Conquerer
Unique 1: While another Sith ally is present, Darth Revan ignores taunt. Whenever any unit falls below 100% health or protection, all other allies lose 3% of their max health, max protection, offense, defense, and speed (stacking) until the end of the encounter, and Darth Revan gains 8% max health, max protection, offense, defense, and speed (stacking) until the end of the battle. Whenever an ally or enemy is defeated, Darth Revan gains 10% critical chance and critical damage (stacking) until the end of the battle and he gains 50% turn meter.Villain
Unique 2: While Darth Revan is active, whenever any unit with Marked is defeated, all allies dispel all debuffs on themselves, all other allies gain 50% turn meter, Darth Revan gains 100% turn meter, and recovers 100% health and protection. The first time Darth Revan is reduced to 1% health while there are any active allies, the weakest ally is reduced to 1% health, and Darth Revan takes a bonus turn and recovers 100% of his health and protection. ZETA: Darth Revan is immune to stun and ability block. Darth Revan has +500% tenacity and +100% counter chance.