Seems like our guild got shafted on TW due to questionable matchmaking .....
We're a guild of 50 and in our last match up we had 43 people chip in for GP total of approx 72-Mil .....
Our Apponents had at the time 31 members but had a higher GP than us (83-mil compared to our 77-mil)
So this seems to be a simple question of mathmatics. A guild with an Average GP of 1.4-Mil vs. a guild with an Average of 2.6-Mil is not going to be able to hold its own...... and we couldn't .....
and the reason ...... totally out done on the numbers -
G11 Toons (Us vs. Them) 239 vs 417
G12 Toons (Us vs. Them) 191 vs 530
Zetas (Us vs. Them) 386 vs 691
So come on CG - sort this out !!!!
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Replies
Active GP vs Active GP is fair enough ... maybe its better to add something in the algorithm ... that the numbers of players should be equal ...
So if you have 45/50 participating players with 72 M active GP ... you should facing 45/50 enemies with 72 M active GP ... instead 30/50 with 72 M active GP ...
From the last round, great matchmaking
this is what Alderaan looks like people ^^
That’s the second time you’ve posted this.
A picture of a map that clearly shows your guild has not attacked at all proves nothing about the matchmaking.
I’m also intrigued about your score of 4360. At 34 points per fleet defence and 30 points per ground defence, I can’t get the maths to work. I can only deduce that your guild did not fill all defence slots.
There are matchmaking issues, but guilds that don’t engage with TW properly are not proof of that.