With February upcoming Sith (month
) I thought I would try and come up with a kit for a potential Darth Malak. The following kit is inspired by Embo's elusive strike, Revan's kit, as well as synergy with fallen bastila/ sith and certain lore taken into consideration. Hope you all enjoy!
Edit: I accidentally put Sith Apprentice in place of Devouring Blast in the image. Also I am unable to find a good picture of Darth Malak with his face mask, and I am terrible at photoshopping, Sorry!
Vehement Slash (Basic):
Deal Physical Damage to target enemy twice. If Malak is below full protection, deal damage a third time. If Malak is below full health, deal damage a fourth time. Darth Malak gains one stack of “Dark Charge”
for each successful attack landed. (Up to four) (See unique Sith Magnus)
Lacerate (3 turn cool down):
Deal Physical Damage to all enemies, with a 60% chance to apply blind on each enemy for one turn. Enemies who resist the effect will be shocked for two turns instead. This attack is unavoidable. Darth Malak gains one stack of "Dark Charge”
for each successful attack landed.
Insanity (4 turn cool down):
Flip all buffs on the target enemy to debuffs and inflict “Insanity” for two turns (Unique undispellable debuff). For each buff flipped, Darth Malak gains two stack of “Dark Charge”
This enemy is unable gain buffs, counter, assist, or gain bonus turn meter. Whenever an enemy ally attacks, this enemy deals physical damage to himself/ herself for 10% of his/her own max health. This ignores protection. This damage can defeat enemy.
Sith Magnus (Unique):
For each stack of dark charge, Darth Malak gains 5% additional offense, 5% additional tenacity, 5% critical damage and 5% counter chance (Up to 100% each). Once Darth Malak reaches 20 dark charges, he gains a new special ability: Devouring Blast.
(4 turn cooldown, ability starts on cooldown): Deals Special Damage to target enemy and removes all buffs and protection. Inflict Death Mark
for 1 turn. This attack cannot be resisted or evaded.
Sith Master (Leader)
: At the start of the battle, all sith allies gain potency up for 2 turns. All enemies suffer an irresitable tenacity down for 1 turn. Sith and Old Republic allies gain +2% speed, +3% potency and +3% critical damage for each Sith and each Old republic ally. Whenever an enemy suffers a debuff, all sith allies recover 3% health and 2% protection per debuff suffered.