I want to improve my Phoenix squad for Thrawn/Palp event and arena in the meantime. I really have no idea what I'm doing with mods and am looking for advice. Is there a strategy for farming mods or do I just need to keep clearing new levels? I am currently halfway through stage 4. Any advice on what mods to look for and what to use would be great. Thanks.
https://swgoh.gg/p/141351226/
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Mod Ezra for damage (crit / offense).
A bit of potency on Hera too, to increase the chance of expose to land.
Mod tanks... for tanking.
And plenty of speed.
Yes, there certainly is but it's somewhat dependent on progression and what you need at the time. The first thing you should aim to do though is completely unlock all your farming options so you can start employing some strategies. In the mods area there are two sections, mod battles and mod challenges. You should aim to finish all the way through your mod battles as soon as possible. Importantly though, once you've got 1 star on a battle between stage 1 to stage 8, never go back to that battle again. The battles award 1 or 2 dot mods (the dots are displayed just above the mod). These mods are to all intent and purpose complete horse manure. (stage 9 will eventually become very important but not right now for your progression I don't think)
But unlocking the table fully gets you access to all the different mod challenges. In these, try and only use the 3rd tier for farming and collecting mods for your collection as these have a chance of being 5 dot (the type you can properly upgrade eventually).
Now if you are in level 4 of battles I assume (but don't know because I was above your level when mods were changed) you have access to the Health, Defence, Crit Damage and Crit chance mod challenges? If so, farm from level 3 of the crit damage and crit chance challenges.... lots and lots and lots and lots and lots. (you'll get health mods a plenty from events, defense mods are a bit niche, but CC and CD give you good damage boosts). If you can't access level 3 of those challenges though, farm whichever mod type you can access level 3 for!
Once you've worked through the battles far enough to unlock the speed mod challenges... farm a shed load of them as they are very important. Offence is another very important mod type (generally speaking a better option in a lot of cases than crit damage... but that's a subtlety you'll learn with more research).
The ideal modding for each of these characters can be found online in different places but you won't be able to achieve the ideal for a long time. So the first thing you can do to improve is find pretty much any mod that has speed on it (for the arrow shape that's the primary stat and for the other shapes it's the secondary stats).
Then think about what each character does. Ezra is a damage dealer so wants Crit damage/Crit Chance/offence and speed. Kanan is a tank so wants Protection (mostly)/health/tenacity/defense and speed. Zeb is a tanky control piece that applies debuffs so wants Potency/protection and speed. Hera is a suporting character so wants Speed (and some protection and health) and same with Chopper, he supports the team by reducing cooldowns etc. so he wants speed (and a bit of survivability for when taunting).
If you noticed the trend well done they all want speed.
You'll want to have a resource to go from and expand your knowledge and this is a good place to start https://gaming-fans.com/swgoh-101/swgoh-101-comprehensive-mod-guide/
It's not perfect but once you understand everything in there you can start to experiment yourself with getting into the really fine details. Mods are incredibly fun if you are at all into maths by the way, some really interesting interactions between % and flat stats and the different ways you can add damage to an attack.... but I digress.
Hope some of that helps
Good luck
Edit: Speed Primary Arrows, keep.
Please do not blindly follow this advice. Some tanks are better off with Protection Arrows and some characters are better off with Offense Arrows in raids.