BT-1, 0-0-0, and Doctor Aphra Kit ideas

ReworkGriev0us
213 posts Member
edited January 2019
BT-1 was doctor Aphra's assasin blastromech droid.

BT-1
Dark Side, droid, scoundrel, attacker

Basic- Wild Flames: BT deals special damage to the target enemy with a 75% chance to burn the target enemy for 2 turns. This effect cant be resisted.

Special 1-Rocket Flurry: BT deals physical damage to all enemies. This inflicts daze and defense down for 2 turns on all enemies. This attack can't be evaded.
Cooldown: 4

Special 2- Plotting droid: Inflict offense down, defense down, and accuracy down on all enemies for 1 turn. This attack cant be evaded.
Cooldown: 3 (starts on cooldown)

Unique 1: BT gains +10% offense whenever he uses an ability. Max +100% offense. He has +5% max protection for each active droid and scoundrel ally.

Unique 2- Allies: Doctor Aphra has +15 speed while BT is active. 0-0-0 has +10% max health while BT is active. All 3 of these characters are immune to ability block.

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0-0-0 was a protocol droid reprogrammed with the unique Triple Zero protocol personality matrix. Aphra put this matrix into an extra protocol droid to bring 0-0-0 to life.

0-0-0
Dark Side, droid, scoundrel, tank

Basic- electric push: 0-0-0 deals physical damage to the target enemy with a 75% chance to stun the target for 1 turn.

Special- Specialized in Torture: 0-0-0 deals physical damage to the weakest enemy and instantly defeats them if they are below 25% health. If they aren't, inflict daze and buff immunity for 2 turns, which can't be dispelled.

Unique 1-Droid companion. 0-0-0 has +10% max health whenever he uses an ability. Max +100% max health. He has +5% tenacity for each active droid or scoundrel ally.

Unique 2- Servant and Companion: Doctor Aphra has +15 speed while 0-0-0 is active. BT-1 has +5% offense while 0-0-0 is active. All 3 of these characters are immune to healing immunity.

Unique 3- Lethal team: Both BT and 0-0-0 share a special ability Lethal Team and its cooldown (4). Both droids attack target enemy with +150% potency.

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Doctor Aphra is an Archiologist who worked for Darth Vader. She was lonely because of her greed and lack of trust for others.

Doctor Aphra
Neutral, Scoundrel, attacker

Basic- Selfish shot: Aphra deals physical damage to the target enemy and attacks a second time. The second attack deals 50% more damage. This attack has a 80% chance to daze the target enemy for 2 turns.

Special- The Plan: Deal physical damage to the Target enemy. If Vader, BT, 0-0-0, or bounty hunter allies are present, call them to assist, dealing -35% damage. Aphra deals +25% more damage for each active ally that doesn't assist. This attack can't be evaded.
Zeta: Inflict stun for 1 turn, which can't be resisted. Inflict defense down for 4 turns.
Cooldown:5

Unique 1- Selfish Teamwork: BT has +5% offense while Aphra is active. 0-0-0 has +10% max health while Aphra is active. At the beginning of battle, if Darth Vader is active, he gains +25% offense for the rest of the battle.
Zeta: All 3 of these characters are immune to stun.


Unique 2- Archeologist: The first time Aphra is reduced to 1% health, the strongest ally takes damage equal to 50% of their max health. This effect cannot defeat allies. Aphra then is returned to 100% health, protection, and turn meter.

Not sure if these characters should be Scoundrel or Bounty Hunter
Post edited by ReworkGriev0us on

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