Territory Wars 1/31 & 2/10

CG_SBCrumb
423 posts EA Community Manager
edited January 31
Hi Holotable Heroes,

Are your Guild officers chomping at the bit to know what's the plan for the next Territory Wars? Wait no longer and see below for what’s scheduled for the next two Territory Wars.

Territory War Jan 31st
  • Character & Ship Bonuses
We will be running the same Imperial Troopers, Clone Troopers, Jawas, Ewoks and First Order Ships bonuses as previously appeared in the 1/17 TW.

We will be adding new ones in the future with the goal of mixing and matching them over time but we wanted to give you at least one more chance to play with this structure and really master these abilities. In case you missed last time, here are the Bonuses again:

Endless Ranks - Imperial Troopers
At the start of battle, Imperial Troopers gain 5 stacks of Endless Ranks. When an enemy is defeated, all Imperial Troopers gain 1 stack of Endless Ranks, up to 10 stacks.

Endless Ranks: When an Imperial Trooper is defeated, they consume 1 stack of Endless Ranks from all Imperial Trooper allies, revive with 100% Health and 100% Protection, reset all their cooldowns, and gain a bonus turn

Army of the Galactic Republic - Clone Troopers
At the start of battle, Clone Troopers gain 50% Health, 50% Protection, 50% Offense, and 50% Defense for each Clone Trooper ally. Clone Troopers gain 100% Critical Chance and 100% Critical Damage while they have no debuffs. When they attack out of turn, Clone Troopers dispel all debuffs on other Clone Troopers allies, dispel all buffs on the target enemy, and gain 20% Turn Meter.

Fury of the Forest - Ewok
Ewoks have a cooldown of 0 on all abilities.

Ruthless Salvagers - Jawas
Jawas have 50% chance to Stun the target enemy when they use an ability, which can't be evaded. Jawas gain 20% Offense for each Stunned enemy. When Jawas attack a Stunned enemy, they Shock them for 2 turns and call all other Jawa allies to assist. (Note: Jawas that are called to assist can call other Jawas for further assist.)

Ship: First Order - Full Blown Assault
First Order allies gain Advantage for 2 turns at the start of battle and whenever they are inflicted with a debuff. If they have Advantage when they use an ability, First Order allies recover 10% Health and 10% Protection and inflict Target Lock on target enemy for 2 turns.

Territory War Feb 10th
  • Vanilla
As mentioned previously, we will be cycling back to the Vanilla version of Territory Wars occasionally. Vanilla Territory Wars is the standard mode that has no special bonuses or bans, it’s the regular Territory Wars you played for many moons.
Post edited by CG_SBCrumb on
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