Can we please have a TW Leader role that can move squads around on defense during Setup Phase? Maybe make it so only people in that role can issue orders. Same could be used for TB.
Maybe call it something like Battle Commander or Field Commander or Field Marshall or something, to distinguish from the General achievement title.
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There's an argument to be made for doing it right the first time instead of creating an ability to change already placed teams. Coordination is part of TW.
Anyway, would want a dev to respond, thx
it's unlikely a dev will respond btw. They can't adress every single post on the forum for obvious reasons, so they generally don't respond.
They will not give officers the ability to remove someone else’s defence squads.
Definitely a rookie on the forums, apologies for ruffled feathers
Thank you that's helpful
i believe they only made a general statement about not granting leaders/officers control over other players' rosters. But hey, don't take my word for it
This satisfies those criteria, don't know about priority but doesn't matter to me as long as it's on the list. So the question is, is there demand from people more than just me?
Changing moving a team to another location would likely fall into thai category, but we should get the ability to edit our own teams.
Officers can issue orders through banners, so that part of the request os covered already.
Noone should be able to move anybody else's teams. If someone puts a team in the wrong zone on defense, it should of course be reflected in the outcome of the TW - just like if a player uses a weak team for an attack and gets slaughtered. It's a guild event. A team effort. Whatever each team/guild member does (good or bad moves) should be reflected on the result.
No I am not.
Yes it does fall into that category.
The idea behind guild events is about the guild, the better a guild is at organizing and working together the better they will do at these events.
Similar in concept to arena and GA, the better a player is as theorycrafting and setups the better they will do.
These "outside of game" skills/behaviors are what help separate people/guilds in the level they are in. Its not about 1 person being able to "fix the mistakes" its about working to improve the overall process through teamwork.