Simple Jedi Knight Anakin Rework

trevyclause
399 posts Member
edited February 2019
I know. Another JKA idea. But this one is simple. Keep everything almost the same, but change Righteous Fury to be titled The Chosen One.

The Chosen One

Each time a Jedi or Galactic Republic ally falls below 100% or is defeated, Anakin gains 100% turn meter and his next attack deals double damage.

Add in a Zeta that would read:

If Anakin defeats an enemy on this next turn, he regains 50% of his max Protection and Max Health, and the cooldown of Reckless Assault is reset.

The point of this is to give him a little more power and to reflect how Anakin was pretty much always able to overcome whatever obstacle in front of him and keep himself alive. You still keep the chance to be exposed on his special which makes sense given Anakin was incredibly powerful and yet a danger to himself pretty much all the time.

It could also be changed like this:

The Chosen One

When another ally falls below 100% health or is defeated, Anakin gains 100% turn meter, and his next attack deals double damage. If an enemy is defeated on this next attack, Anakin regains 50% of his Max Health.

The Zeta would read:

Anakin also gains one stack of Righteous Fury. For each stack of Righteous Fury, Anakin has +5% offense, +5% defense penetration, and +5% potency.

Anyways, let’s give JKA some love.

Some synergy between a new Padme character, General Kenobi, and even R2 might be cool too.

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