Admiral Trench

Nihion
3340 posts Member
I thought that Admiral Trench would be a perfect fit for Galactic Chase, and a thrilling Separatist Leader, so I would like him added to the game. Thoughts?

Replies

  • Nihion
    3340 posts Member
    And here’s a complimentary kit that could be useful. It might be underpowered:

    Admiral Trench: 80 shards
    Dark Side, Separatist, Crew Member, Support

    Wavering Punch: (Basic)
    Physical Damage. Inflict Daze for 2 turns. If Admiral Trench has Stealth, he loses it and gains Offense Up and Defense Up for 2 turns that cannot be prevented or dispelled.

    Fortify Shields: (Special):
    Cooldown 3
    Call target ally to assist and all allies gain 30% turn meter. Admiral Trench gains Strategy for 2 turns.

    Strategy: This buff cannot be prevented or dispelled or Copied. Whenever an ally uses a special ability, this unit and the attacking unit gain 50% turn meter.

    Admiral To The Separatist Fleet: (Leader)
    All allies gain Heal Over Time (stacking) for 3 turns when damaged by an attack. Separatist allies have +10% Offense for each Heal Over Time buff on them. Whenever Admiral Trench uses an ability, Separatist allies gain 5% turn meter.

    Harch Intelligence: (Unique) ZETA
    Admiral Trench gains Stealth for 3 turns when damaged by an attack. Admiral Trench has +30 Speed when he has Stealth, and +20% Evasion when he does not. Admiral Trench cannot be Countered by an attack.
  • I like this, it’s interesting.
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