Laughed quite a lot when I saw my opponent today has no less than 35 G12's (they have zeta's on nearly all of them)...whilst I have 6.
I've got a bone to pick with the GP calculation mechanic which in my opinion..completely special... why does upgrading a character from 6 stars to 7 stars give 1995 GP (and almost no increase in actual stats), while upgrading a character up a gear level gives massive boosts to stats, health/ protection etc and barely any increase in GP!?!?
There is NO logic to say this is a sensible calculation. CG, I am sure if you used actual character stats as a basis of GP you'd end up with far fewer complaints customer side. I'll accept it might be a little bit more challenging from the coding side but surely it makes sense to determine actual character power through their actual stats. It is a pretty meaningless figure right now.
As a suggestion.... if GP of a toon was determined just their primary stats. EG. Each primary attribute (Strength/ Agility/ Tactics) is worth 5 GP for simplicities sake*
*(my quick analysis reveals most characters have a value of around 6-7 if you divide toon GP by the sum of these 3 stats...for simplicities sake I've chosen 5.)
When it comes to valuing zeta and normal abilities...I guess just keep that the same as it is...
I'd also suggest that any toon under G7 shouldn't be counted...because lets be honest, no toons (even at G7) are actually useful and can be reasonable used in a GA fight. They're redundant and sit on the bench like a sack of potatoes.
The opponent I had before this had a ridiculous number of level 85 7 star characters, a lot of them G5-7. He didn't even bother fighting against me.