Reduce IG-88s Rapid Fire Cooldown to Make Him Viable

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Recently started replacing IG with Cad Bane for now. Both have only two useable abilities, but Cads is a stun, it reduces turn meter and takes away buffs. This becomes more valuable than an aoe that gets blocked by foresight or just often misses or doesn’t do overwhelming damage. Cad can also take more hits than IG. Both have ships but Cads reinforcement ability makes him more viable with millennium falcon especially as it helps all scoundrels. The only thing that makes IG cool is his ability to easily hold two heavy repeating blasters that are normally two handed weapons. His aoe should not only be one of the strongest in the game but it should come more often. It also coincides with his Zeta, which could be good if you could rapid fire more often. So please consider at least reducing the cooldown of IG88s aoe ability by one, if not also making it do more damage, thank you.

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  • 56qzp2rn8yyu.png
    Recently started replacing IG with Cad Bane for now. Both have only two useable abilities, but Cads is a stun, it reduces turn meter and takes away buffs. This becomes more valuable than an aoe that gets blocked by foresight or just often misses or doesn’t do overwhelming damage. Cad can also take more hits than IG. Both have ships but Cads reinforcement ability makes him more viable with millennium falcon especially as it helps all scoundrels. The only thing that makes IG cool is his ability to easily hold two heavy repeating blasters that are normally two handed weapons. His aoe should not only be one of the strongest in the game but it should come more often. It also coincides with his Zeta, which could be good if you could rapid fire more often. So please consider at least reducing the cooldown of IG88s aoe ability by one, if not also making it do more damage, thank you.
    Use him with chopper. I was once able to use 88’s AOE 3 times in a row thanks to him.
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