I have the ChexMix team for Phase 3 and the Nightsisters for Phase 4, but past that most of my teams score 50k-120k.
I'm looking for teams that can get 500k-1mil+ and the best places to use them? ie...if in Phase 4, vs Nihlus, Sion or Traya in phase 4 is what I'm hoping to find. Thanks in advance.
Seems like I have good BH, FO, and Sith/Empire teams and no idea where to use them. Ewoks and Phoenix too.
0
Replies
Aurra lead is better though.
Yeah, this is a team for about 0.5%(200k) with a low gear rolo. It’s mainly used after you run chex mix for a bit of extra damage. With a G10 rolo I get around 500k damage.
It included Storm Han, Fulcrum, FOO, Bastila and... someelse, I forgot.
The strat pretty much was get Han to taunt + unbreakable, so when Traya goes beast mode you'll last a while and pass tm to your team. I'd try searching for it. Believe the guy called it Buffstorm
It's my Buffstorm team, yeah.
Here's the version with FOO:
There's also the version with C3PO (my current PB is 4mio damage), both versions require Bastila, a zeta'd and pretty much maxed out Fulcrum and really good mods on Fulcrum though.
_______
If you don't have the required chars/gearrs/mods you can also go for a "simple" STH + Jyn/FOO combo (same strategy: use STH taunt, give him TM with Jyn/FOO, use Unbreakable Will, push damage) filled up with 3 damage dealers (Wiggs is a good choice here) and score like 500k+ (depending on mods).
by the time the team‘s health decreases it gets 35% damage bonus
should STH be as slow as possible ? so his TM builds up slower ?
If we're talking about STH + Jyn/FOO + 3x damage dealer then yes, STH is also a good leader if you can quickly raise up the bonds of weakness stack.
And yes, STH needs to be as slow as possible because he needs to keep up the Unbreakable Will shield for the entire run.
Do you mean Princess Leia?
No, he means Rebel Officer Leia Organa.
I use Wedge Lead, Jedi Knight Anakin, Jyn, Lando (or any other rebel attacker), and ROLO. Use JKA to pop Offense Up on the team. Topple Traya, use Jyn's "Advantage + 100% turn meter" skill on ROLO. Have ROLO Stand Alone - then use her special. All 10 hits will be a critical due to the Advantage.
At g10 with mediocre mods, I usually score 5-600k with this, and it usually takes less than 2 minutes. The only real RNG is whether or not JKA pops offense up.
Ok thanks for breaking it down. Can't wait to try it. I was confused with the multi attack as I was thinking it was referring to the basic attack and saw that ROLO didn't have a basic multi attack. I'll mod ROLO with some Crit Damage mods.
Ideal modding has ROLO crit-damage maxed with as much secondary offense as possible. The other 4 will be offense-set modded with as much secondary offense as possible (and I'd put a CC set on JKA to minimize RNG for his Offense Up). Other than that, success with the squad has more to do with how you end your chex mix run. I'll make sure to leave one saber 90% dead, so JKA's special usually kills it and topples her. If Offense Up was applied, I'm good. If not, I retreat and try again. No harm, no foul.
Ideal turn order is JKA just before Jyn. If ROLO goes between them it ruins the Advantage. ROLO can go before JKA, b/c Jyn will just give her 100% turn meter and it's fine.
once you make the 5th embo your good for 4+