Please fix breach

I was just in a fleet battle. Both our Houndstooths had their taunts up, but the enemy Vader was both breached and target locked, and almost dead. So I bring in Slave 1 for the hits on target locked enemies, and use his special. Vader evades, destroys Slave 1, then Hounds tooth. Now, breached should be giving Vader -25% evasion chance while Hounds tooth is present, yet he still evades.

Replies

  • Vader can still evade, breach doesn’t eliminate all opponents from evading, it just -25%. So it’s only less likely that they evade. As always, read your abilities and count on rng to make its presence felt.
  • Actually, breach is broken and doesn't work as described. It doesn't reduce evasion by 25%, it reduces accuracy by 25%.

    In other words, the targeted ship can dodge exactly as normal, but your chance of dodging it goes up a lot.
  • Vader can still evade, breach doesn’t eliminate all opponents from evading, it just -25%. So it’s only less likely that they evade. As always, read your abilities and count on rng to make its presence felt.
    Most ships have 2% evasion chance. -25% means that they should have -23%.
  • But breach in Vader does nothing with the he current bug as he will always hit even with breach.
  • Kyno
    20736 posts Moderator
    Acrofales wrote: »
    Actually, breach is broken and doesn't work as described. It doesn't reduce evasion by 25%, it reduces accuracy by 25%.

    In other words, the targeted ship can dodge exactly as normal, but your chance of dodging it goes up a lot.

    While this has been flagged for investigation, they have not confirmed it as a bug.

    Yes you can look at the ability on swgoh.gg, but it does read differently and without seeing the line of code that actually executes the command we dont know the difference in effect caused by the "enemy" tag vs the "ally" tag, when comparing to R2.

    Either way. The best way to get this attention is to report or add to the report at Answers HQ.
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