Unit Name: The Grand Inquisitor
Tags: Dark Side, Empire, Inquisitor, Attacker
Basic: Ruthless Assault: Deal Physical Damage to Target Enemy and inflict Damage over Time for 3 Turns. If the Target is a Jedi or a Rebel, then also inflict Expose for 2 Turns. These effects can't be evaded or resisted. Damage: 6097-6632
Special: Spinning Blade (Cooldown: 3): Deal Physical Damage to all enemies and inflict Healing Immunity for 2 Turns. If any targets already had Healing Immunity, then The Inquisitor gains Foresight for 2 Turns. If any Jedi or Rebels are present, then reduce the cooldown of Murderer by 1 for each Jedi and each Rebel. This attack can't be evaded or countered. Damage: 4165-4471
Special: Murderer (Cooldown: 10): Instantly defeat target enemy. This attack can't be evaded and the defeated target cannot be revived. If the defeated target is a Jedi or a Rebel, then The Inquisitor gains health depending on the target's max health. This attack starts on cooldown at the start of the battle.
Unique (Zeta): Jedi Killer: Whenever a Jedi takes a turn, The Inquisitor gains 10% turn meter. If the Jedi has more than 50% health, then Reduce the cooldown of Murderer by 1. If the Jedi has less than 50% health, then that Jedi gains Marked for 2 Turns.
Unique: Imperial Assassin: Whenever a Rebel takes a turn, The Inquisitor gains Stealth for 2 Turns. If the Inquisitor already had Stealth, then reduce the cooldown of Murderer by 1 and the Rebel gains Ability Block for 3 Turns.
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