Thanks, CG, for another Grand Arena matchup with an opponent with many more zetas than me. An 18 zeta deficit would have been fine, but 19 is ridiculous. Either let people decommission or de-gear old/useless characters or fix your effin matchmaking so zetas and play time are taken into consideration.
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To be fair his response kind of seemed like the only solution that would make you happy.
Everyone has a different playstyle and set of goals in this game. Some are much more focused on PvP (Arena/Fleet Arena/GA/TW). Others are more focused on guild events such as Raids and TB.
Everyone will have a different roster due to what they decided to focus on. Matching people based on GP makes the most sense because it is quick, easy and relatively accurate. As soon as you start proposing different ways of match-making it can get WAY too complicated.
So instead of just presenting us with the problem maybe you should also offer up your potential solution?
Anyone can complain about a problem but someone who actually wants to be productive will also offer up a potential solution/ array of solutions.
What factors should they use to determine match-making? Number of zetas? Number of gear 12/11/10? How many Hero Journey characters do you have? Have many legendaries do you have?
Zetas are not directly comparable. A double zeta Farmboy Luke is not worth as much as a double zeta Traya.
In addition, zetas already add a lot of GP to a toon - a zeta adds 2,406 GP to a 7-star toon, which is more than a full 6-dot modset and is more than the GP difference between a G11+0 toon and a G12+5 toon.
I think any matchmaking based on a fixed power calculation is going to throw up dodgy pairings, because the true power of a toon depends on what squad it's used in and metas shift over time. There's no way the devs can go around readjusting things every time there's a meta shift. That's why I think incorporating some fluid, self-correcting element to matchmaking (like the elo system that's already been proposed by a few players) would be better.
Discord: Iona Starbound#5299
What have you been doing that you have so few Zetas?
Who do you think they can match you against (since almost everyone at your GP should have at least 10 more Zetas than you)?
Agreed, the value of individual zetas are not comparable, but I would bet that the total number of comparative zetas would prove to be highly predictive in determining outcome probability of any given GA matchup. I'd be interested in an elo system as an alternative to the current pairing process.
Man, that's some serious cash. Good for you.
You ignored the more interesting question though. Who do you expect them to match you against?
And if you've been playing less time you should have the benefit of having skipped over some less useful Zetas like QGJ, Maul, Cody, Princess Leia, and Opress to make a few. It should be a fairly competitive matchup. After all, how many Zetas can you squeeze into 11 3 man teams or 7 5 man teams? Surely not all 66 your opponent has.
You make a good point about missing out on formerly meta zetas. But on the point of how many zetas can one opponent use... my opponent has 33 zetas showing in the 3 defensive zones that I can see right now. If that bares out as an average of 11 per zone, my opponent has more than 40 zetas just on defense. I have 46 zetas in total.
Fair fight or not? I suppose your answer is based on how transformative you feel zetas are on average even on middling characters. There is some wasted uses possible for a zeta, no doubt I have negative margin for error on bad zetas where my opponent has a lot.