Looking at the leaks, BadStilas skills & the original leak... I think we can guess a few things.
Jedi vs Fallen Jedi characters.
The parallels between Bastillas skills & the opposing versions I can imagine not being one off. So we just need to example Revans kit to see what we should expect.
1. Basic - Ferocious Charge
25% damage to Dark side
20% Turn meter gained if marked
Expected change - 'Tyrannical strike'
25% to Light Side
10% Max HP if death-marked
2. Special - Master Strategist
Dispells debuffs on Jedi - damage all - heals - turn meter swap.
Expected change - 'Tactical assault'
Dispells all buffs on enemy - damage all - inflict damage over time - reduce turn meter on target
3. Special - Direct Focus
Buff immunity/marked reduce cooldowns and stun - call all allies to attack
Expected change - 'Call the attack'
Inflict death-mark on the target, reduce all allies cool-down by 1 - call sith to assist - stagger & daze
Leader - General
speed, crit. offense, prot recovery, max heath reduction
Expected change - 'Warlord'
Protection, Health, Health Recovery, gain max health on assists
Unique - Savior
As we all know.... 1st death resurrection
Expected change - 'Conqueror'
All enemies killed can not be resurrected (Revan killer ability)
Unique - Hero
The mix of the various 10% various buffs & shared with team with Zeta.
Expected change - 'Villain'
10% Extra damage as enemy max HP
2
Replies
The first time an enemy is healed to 100%, they are reduced to 1 hp and lose all buffs and tm (can't be resisted). If they are defeated before they take a turn, they can't be revived.
This is more or less an exact mirror of Savior, and would work pretty well aainst Revan.
This is absurdly powerful and will insta-kill any character hit with it. Stagger and daze won't even get a chance to be applied. Maybe just mark instead of deathmark. Or add the qualifier that DT has that there needs to be a defeated enemy before deathmark can be applied.
It will take 50 zeta mats to maximize - but the good news is that CG will now add zeta mats to the store for $20/each.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Basic: Brutal Charge; deals 25% more Dmg to Lightside enemies. Deals Speed down for 2 turns. Deals 5% more Dmg for each buff on enemy.
Special 1: Master Force Lightning; Deals Dmg to all enemies and Shocks and dazed them all for 2 turns. If target enemy is already Shocked deals 100% more Dmg.
Attack can't be evaded.
Special 2: Sith Focus; Attacks Enemy and inflicts Deathmark and DoT for 2 turns.
All Sith Allies Assist dealing Special Dmg and inflicting DoT for 1 turn.
Leader: Traitor General; All Old Republic and Sith Allies gain debuff immunity at the start of each of Darth Revan's Turn.
Each debuff inflicted each ally gains 5% TM, Protection and Health.
At the end of Darth Revan's turn gain 5% TM from each ally.
When any ally uses Basic Attack they gain Speed up for 2 Turns.
While Enemy has Stratigic Disadvantage, -10% Critical Chance, Offense, Defence, Speed, Tenacity and Potency. ( Double against Jedi )
Enemy can't Counter attack.
( Stratigic Disadvantage: At the start of Darth Revan's Turn, he may choose to inflict Stratigic Disadvantage on enemy of his choice even if enemy is Taunting or even if Darth Revan is Stuned. If choose to use Darth Revan looses 10% health. )
Unique 1: Anti-Savior; If Darth Revan is defeated while other Sith allies remain, sacrifice lowest health Sith ally to 1% health and revive Darth Revan at 1% health and 100% Protection.
Darth Revan and ally used to Sacrafice loose all TM.
Darth Revan and ally used to Sacrafice gain Health Steal and Speed Up for 2 Turns.
Unique 2: Villain; Darth Revan Immune to TM reduction, Speed Down and Ability Block
Darth Revan gains 30 Potency, Speed and Defense.
Old Republic and other Dark Side allies gain 10.
Sith allies gain 20.
Any debuff inflicted on Darth Revan is inflicted back on user. Can't be resisted.
( just a first draft.
But like one poster said above...inflicting deathmark then calling sith allies to assist is a OHKO..unless allies are called first THEN applying the deathmark... If we are going to do the deathmark then call allies to assist it needs a cooldown of 12 that cannot be reduced except by taking a turn...that way there won't be any timeouts but your not deathmark death autoassist every 3 turns
1st draft! Maybe all Sith assist 1 per enemy. Say 5v5, 1 ally assist against 1 opponent but each assist against a different enemy.
On Revan's assist say deals Dmg but gives Deathmark. That way gives enemy a small chance to dispel it otherwise, dead.
Special 1: Corrupt (3). Remove all buffs from all enemies and apply the opposite debuff on them instead (if applicable). This attack cannot be evaded. For each buff removed, Sith allies recover 10% protection and Old Republic allies gain 10% Potency and Defense Penetration until the end of the battle (stacking).
Special 2: Kill them all (4). Apply marked on all enemies (enemies who had taunt or stealth gain deathmark instead) for 2 turns, which cannot be resisted, then call all Old Republic allies (including Dath Revan) to assist against random enemies. Reduce the cooldown of this ability by 1 every time an enemy gains taunt or stealth.
Lead: Vengeance Upon the Enemies of the Republic. At the start of the battle, for each enemy that isn't either Old Republic or Sith, all Old Republic and Sith allies gain 10% max health, max protection and counter chance. Old Republic and Sith allies are immune to daze and gain 10% turn meter whenever they take damage. Old Republic allies also gain 20% defense, protection up, and critical avoidance (stacking) for 1 turn. Sith allies also gain 20% offense and health steal (stacking) for 1 turn. Whenever an enemy applies a debuff to an old republic ally, that enemy gains a copy of that debuff for one turn. Whenever an enemy evades or resists a debuff from a sith ally, that ally gains 10% turn meter. Jedi allies have -50% offense and -50 speed.
Unique 1: Villain. Reduce all healing (except health steal) by 25%. If Darth Revan is in the lead slot, reduce healing by 50% for enemies and no characters can be revived (enemy or ally).
Unique 2: Conqueror. Whenever an ally is defeated, all other Old Republic and Sith allies gain 50% turn meter. Whenever an enemy is defeated, Old Republic and Sith allies reduce their cooldowns by 1. These effects are doubled if Darth Revan is in the lead slot.
I would like to see more Old Republic synergy with Darth Revan, since OR are pretty much worthless with JKR unless they are also Jedi. Would be particularly fun to use with Mission and Zaalbar...