Maybe I'm overthinking it a little, but is anyone else a bit concerned about this? ^^^
There's just so much health and protection regeneration it's hard to see how it would be countered. After going through saviour it's essentially pure RNG: can you get enough attacks in back-to-back (without a counter) in order to take out Jolee. I hope they find an inventive way to do it, but from a layman's perspective I can only imagine they'll have to build a horrible kit like Traya's where it's "X doesn't affect them", "if the enemy does Y they lose health". Just seems like they've made kits/factions too complicated where the only way to counter is to directly punish the meta team's bonuses. I think it's an issue which kills the overall viability of teams and makes it very much Team A vs Team B - it stops a variety of teams being able to compete.
I just hope this game doesn't turn to complete crap before they release the big dogs with Jedi Luke and the likes.