Yeah yeah, I know, Answers HQ for bugs... I just want to see if there’s something I might be missing before I report it, or if anyone else can confirm they’re seeing the same.
Here’s the scenario where I typically see the interaction:
Of note:
My side: Xanadu Blood, Han’s Falcon
Enemy: Phantom II
Others ships sometimes present on either/both sides: Hounds Tooth, Ghost, Han’s Falcon, Cassian’s U-Wing, Phantom II, Biggs, Vader
Setup:
Typically later in battle. I’ve usually dispatched HMF and HT at this point. It’s my cap ship’s turn. I call in XB as reinforcement. Enemy’s Phantom has taunt/foresight up from unique. I use XB’s special on Phantom calling HMF to assist.
Phantom evades XB as expected, and then *also* evades HMF.
This has happened in 100% of my attempts, in 72 attempts tracked. At first I thought it was Phantom’s increased evade, but I believe I should still be hitting some non-zero number of times over this many attempts, especially now that HT/Breach has supposedly been fixed to correctly reduce evasion (content update 2/20) and the reinforcement is usually breaching Phantom.
I have not, but plan to, test this with calling ships other than HMF for assist.
Am I missing something else? Or is it, as I suspect, that XB’s special is not correctly clearing foresight until after the assist is called? (Note: XB kit says deal physical damage *and then* call assist.)
Looking forward to some more eyes on this.
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Replies
It is possible you are crit or landing the debuff on ghost and therefore reapplying foresight
Not necessarily, this would just add another layer of RNG, that would make 72 attempts less of an oddity.
In this scenario, I would imagine that ghost is almost always the weakest enemy too.
Yeah I was just thinking about that part too. I agree, barring heavily damaged enemies it’s likely Ghost is the weakest.
I already mentioned/thought about the 5% evasion. Chopper’s unique, the 60% chance to gain those buffs, only takes effect at the end of Phantoms turn and so wouldn’t come into play mid-action here.
That’s what I was noticing too. Wasn’t sure if it might just be a UI quirk though, ie maybe the status gets cleared but the graphic doesn’t until end of turn.
I guess ideally we’d look at the interaction of other assists with Phantom foresight to first rule that out, and then look at XB special versus other non-Phantom foresight (who else has it? Tie Silencer?).
My point was if Phantom gains foresight due to no protection at end of its turn it is for **2** turns meaning both attacks would be evaded.
That’s not how that works. That means it stays up for 2 turns instead of 1 if not attacked. It still gets cleansed with the first attack.
If you call HMF to assist it would in turn call another rebel to assist essentially attacking phantom 3 times but I noticed you did not mention a 3rd attack.
I could be wrong. I thought it would withstand two hits. I also feel like at times it has taken me two hits to clear phantoms foresight so I thought that's how it worked.
I do. The 3rd attack typically hits, sometimes is evaded, haven’t tracked numbers on that. Didn’t think to mention it but probably a relevant piece of information.
I don’t believe foresight works that way anywhere in the game. Always cleared when used up to evade. Worth also noting that a ship with an unavoidable attack (HT special, Vader’s basic) will hit through the foresight and not clear it.
Pardon me ma’am/sir, do you have a moment to speak with me about our lord and savior, Xanadu Blood?
- More breaches (= more HT taunt)
- More effects on breaches
- Turning breach into an expose for Bh
- Retribution on all scoundrels (including HMF)
- An extra assist to call HMF
What’s not to love!?
Wow. Completely missed that.
Between HMF countering on AOEs and HT countering every attack to self-cleanse it’s pretty awesome
This actually is pretty intriguing. What's your full fleet composition (assuming you use this yourself)?
Starting -
- Home One
- HT
- HMF
- Biggs/Ghost (matchup dependent)
Bench -
Phantom
Cassian
XB
Biggs/Ghost
Note - I currently start with Ghost over Biggs most often. Biggs seldom makes it off the bench. Once I have Bistans U-wing starred I plan to swap that in, most likely starting in place of Ghost and moving Ghost to bench.
Reinforce order -
For non-HMF fleets (I still have 1-2 hanging around) - 1) Phantom 2) XB, this gets XB in before HT taunt would fall naturally and the XB breach keeps it up, or if they have a lot of cleansing I go straight to XB to keep the taunt up on HT.
For HMF fleets - it depends on breach situation after opening round. If I’m clear I call in Cassian to get rid of oppo HMF, followed by either Phantom/XB depending on taunt situation. If I’m not clear of breach I go Phantom-Cass-XB.
One more note - there’s only one Bistan on my shard so far, will be interesting to see how that affects my strat.
I take top two every day.
- knows where the post should go, but seeks public opinion first
- Doesn’t complain
- Has a reasonable sample size
- Doesn’t complain
- Listens to what others have to say
- Doesn’t complain
- Doesn’t demand a Grievous or Finn refund
- Doesn’t complain
- Doesn’t brag
- Doesn’t complain
10/10
I will test it again tonight in GW. Then report back tomorrow.
So, I'm not sure this is XB related. I think it may be foresight related.
It's a great ship to be sure but it just isn't seeing use right now on my rebel fleet. I'm running Biggs, Bistan, and HMF. My matches are over after the first reinforcement comes out, usually Cassian but it doesn't really matter.
As a bonus, having HT and XB free gives me a killer second fleet for GA/TW.