new "raid" format

One thing I would like to see in this game is: Guild assault raids! Attack another guild, take their resources! That would be great. Admittedly, this is inspired by a broken game that I quit (STFC), but the idea that a guild HAS to stick together to survive appeals to me....

Replies

  • Please no. I don't want to lose my resources because of my guild.
  • Blackbeardpepe
    928 posts Member
    edited March 6
    That sounds like p2w mechanics bro.

    I can see half my guild dropping the game.
  • I think you hit the nail in the head by describing the game that used this style of raid as “broken”
  • yes, I know. It's very hard to implement this kind of thing without ruining the game. However, off topic, it was not THIS that broke STFC: What broke that game was Scopely developing the game, not understanding how to get programmer to code properly. Releasing a lot of stuff that did not work as described, and not fixing it when players addressed the issues. If what I suggested in OP was to be implemented in SWGOH it would be necessary to define exactly what can be lost and what can't. For example, any assigned mods or abilities should never be lost. Unassigned mods can be lost. Stuff like that. But I do see the problem here. Recoding an entire game just for this sort of event will never happen. Too dangerous. See this post as an expression of a need for SOMETHING NEW in this game. It's getting a bit old, don't ya'll agree?
  • mvmss
    188 posts Member
    No, please, do not ever implement this idea. There are tons of games with this concept out there, no need to copy a bad idea just because it's different from what we have.

    Don't get me wrong, we win 80% of our TWs and I have 1 single loss at GA, but I'm 200% certain a LOT of people would quit guilds and even the game because of such mechanic.
  • Not this.
  • Not a big fan of the idea either. I'd prefer a guild sparring mod where you can fight your guild mates and watch replays to see how your team does when defending. No need for credits or anything, the mod itself is its own reward.
  • However, off topic, it was not THIS that broke STFC: What broke that game was Scopely developing the game, not understanding how to get programmer to code properly. Releasing a lot of stuff that did not work as described, and not fixing it when players addressed the issues.

    Oh, so I guess this game is safe then right?
    /sarcasm
  • No, just no.
    Next time you have a horrible idea like this please keep it to yourself.
  • Kyno
    19404 posts Moderator
    I absolutely hate any guild setup that involves me sinking resources into "guild vaults", it makes leaving a guild or starting a guild hurt the player.

    Then adding an element when one guild can take these resources from another, please no.
    I would love to see a punching bag style guild event, runs for X days and there is no Defeating it, just rewards based on how much damage the guild has done in that time.

    There are many great battle scenes that could work in a GW style setup for the guild where you either progress through nodes until your team is dead, or face waves upon waves with mini bosses every so often, to achieve a pool of damage for the guild and rewards based on that number.
  • lol I love the feedback this topic is getting
Sign In or Register to comment.