Okay so when he first landed I pretty much dismissed him like many, but now taking another look. That damage is HUGE, especially if you add in all the potential bonuses, yet I see many saying he is junk, though not sure why, and not sure they were actually using him.
It might be the 14 turn cooldown, and here is the question as I think I did NOT interpret this correctly originally, it would seem anytime ANYONE takes a turn there is a chance for that to reduce, correct?
At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1.
So, there will be potentially 9 turns after his assuming full squads, if each enemy is debuffed that is 45 chances for it to reduce by 1, say you hit the 50% that means it would reduce by 22 more than enough to keep using it over and over again! (assuming you have the other team all debuffed of course)
Is that the correct interpretation? Anyone having success with him anywhere?
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And not only does he hit like a truck, but he can keep Chewie stealthed, which means he can’t be targeted and can continually revive your team.
Well the way I read it, is that anytime anyone takes a turn, the Algo will look at EACH enemy separately, and roll dice for each one that is debuffed. So each turn it could reduce FIVE if the dice hit, let's say 4 toons debuffed that is an average reduction of 2 per turn. There will be 9 turns after his assuming no deaths yet, that is a reduction of 18, meaning he will use his special again!
I misread your statement the first time. I believe you are correct.
I haven't messed with him on the ground yet - just got him to gear 9 or so to make his ship semi-usable. I do look forward to experimenting with him though.
Thing is, that's all he really brings. Sure, there is the stealth, ability block, and potency down, but they simply aren't enough to compete in arena, and their are better (and more survivable) raid options (look at yolo). The team that surrounds him don't make up for the lack of utility
So while he's not trash and will outperform a decent chunk of attackers, he's often considered not worth investing in because he never was the best at anything
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/197577/why-does-young-landos-special-have-a-14-turn-cooldown#latest
Also in that thread @crzydroid posted some math on his cool down and damage. I would trust it because hes good at mathy stuff.
Without repeating the other thread, He is good damage and useful on offense. Can hit 60k+ damage. AI cant use his abilities properly so I would not use him on D.
And since an arena-viable and TW defense Qira team is not best with him, I use him on offense with other scoundrels. (Although he works great with the Solo team on O, most don't use them that way). And he works perfect with the Vets because all of the debuffs they throw really reduces his cooldown.
Clone Chewie or Storm Han or OG Lando lead + Yando, Yolo, Both Vets. Use Yando to spread prepared to all of the attackers. The Vets can't use it, but when Yolo uses his last special they get CD up. Also Yolo assists them and more prepared spread around increases Yandos damage. Yolo is kinda a healer and the vets have high health steal and are hard to kill under Clone Chewie lead. I use them a lot in GA to cleanup injured teams or take out most B teams. Have also replaced Yolo with Captain Han or a second tank. Yando can keep Captain Han stealthed.
So he is good but not great. BUT his ship is GREAT. Can nuke any ship or kill 2-3 damaged ships if brought in as 3rd reinforce. Should be on any bench IMHO. Has turned many battles for me. He and Cassian can still get me top 20 even though I dont have Falcon.
Given that he is on a cheap double node, I think he is worth the farm. I have him at g10 and he works fine for me off the bench.
I never bothered to take him above 5* and gear 7. I can't give any honest input.
I definitely misunderstood the cooldown originally, and the crzydroid comment seems to confirm the correct interpretation and what I suspected this time around, that as long as 3-4 toons are debuffed you can use his special every turn, except when you need to use the stealth.
The thing that is pushing me to look at him again is the ship and the fact that I am gearing/farming L3 as she is such a good tank for the Scoundrels. However, on top of the biggest base dmg attack in the game that can potentially be used every turn, I also can't overlook the fact that Bulldog points out, he could keep a Vandor stealthed and make a killa Scoundrel team near impossible to defeat esp against a team with no dispeller. So the already brick wall of something like: Qi'ra, Vandor, L3, Zaalbar, Nest on defense, could have Zaalbar subbed out and Yando put in so they can't target Vandor, good luck to the opponents....
Oh sheeet, I forgot about you saying that thanks for the reminder. A shame AI is lazily designed or just plain bad (looking at you Asajj, and 100 others...) for so many toons
Wow! I've been using him wrong. I hadn't looked at his attacks' base damage. I had assumed tje +25% for each prepared ally would make his basic stronger than Hot Hand, but it doesn't. I've also been using him as more of a support character to pass prepared and give everyone speed up. Now I know!
My prepared squad is gear 9, too. I'm hoping to get them to 12 after I finish the 10 bounty hunters.
Ouch. Do you use his ship?
Yeah I did him up soley for his ship which is amazing
He hits hard, dispell and stealth an ally, passing prepared, getting prepared quite often, has a great ship.
Running him an an attacking team in TW.GA.
@Boba_The_Fetter Are you using under Qi'ra lead, Crit dmg mod set with crti dmg triangle and buffed and prepared when doing special? I also like using big damagers under Fett or Greedo lead for the xtra crit dmg
I mean he is no YoungHan in HAAT or Asajj, but he can land 60K crits which ain't too shabby.
CrzyDroid posted some numbers in the thread VonZant linked above, and the nice thing is against a debuffed team that special could potentially be used every turn:
If you give him a CD set with 6* square and 6* offense primary cross and CD triangle, with all bonuses from himself and Qi'ra, about 53,070 pre-mitigation or 73,481 pre-mitigation if he has Offense Up. Depending on armor and his armor penetration, that could be 37k-45k without Offense Up or 51k-62k with. Those aren't bad crits.
I use him under qira lead for the event. My mods are a crit damage and crit chance set with crit damage triangle all 5* mods. I might be messing up the buff and prepared thing though when I use his special. I'll see next time the event comes around
His cool down on hot hand is really pretty fast. You can see the message pop up above his head constantly when debuffs are out. Although he CAN hit hard, he needs a perfect storm of buffs and ability use by other toons in a certain order to hit the really high numbers. So the big 60k hit can't really be counted on often. His good (10-20k-ish) constant damage and the spreading of prepared and speed up is his real utility.
Thanks for the report VonZant. I was thinking more about this too after my reply to Boba_The_Fetter and his report and suspecting this was the case. I still like the idea of Stealthing Vandor as well though, even if it only works mostly on Offense, but I guess he is not the consistent high DPS toon many people hoped for (hence all the bad comments about him in various places)