The Omega struggle is real, I politely ask the devs for some relief by increasing the amount of omegas we earn. I don't see a reason why players should be limited so hard due to lack of ability materials especially when we have the gear part covered. Games are about fun and it's impossible to have fun without being able to utilize characters properly.
Don't bombard this thread with responses about Zetas, if I wanted the same thing for Zetas I would have specifically mentioned Zetas. This is about omegas and omegas only.
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Considering that it's the zetas that should be the most exclusive materials to upgrade abilities, I always find myself having more zetas than omegas, sometimes even twice as many.
At least omegas could be permanent drop on the ability materials challenge.
if you aren't already, you can grab omegas from the fleet store. I decided to balance omega and zeta intake from the store and just buy both whenever I have at least 3.5k currency.
With management, even after burning through several omegas on my ewoks, I can still have about 25 omega mats free, and another 26 for the two zetas I'm holding. While I could use all of them in an instant (and want to), things like rebel pathfinder's basic just aren't worth it
Looks like OP has finally posted enough complaint threads that there is an actual valid complaint that I sort of agree with. Shudders.
Theres also the argument that choosing what characters to omega adds another level of challenge and strategy is just silly, we already have to make that choice with gear and zetas. Speaking of zetas i don't think we would even be having this conversation if every zeta didnt also require 10+ omega mats.
Hey buddy, EVERYTHING I talk about in these forums is well thought and if implemented it would make this game a bit better each time.
But thanks for agreeing with me for once