I just talked to a guy in my shard chat that said he is facing a guild that we faced a month or so ago that dropped 6 players to face us, a lower GP guild.
A month later they are facing my shardmate and are down 4 people so they can face him.
In what ways can this be fixed so guilds don’t remove players so they cheaply face undergeared guilds knowing they have maxed toons and mods and Zetas?
Has this happened to anyone else?
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If your Gp's match it is not their fault your guild mates haven't geared quality toons or have a bunch of half geared level 85 toons. Fat in a roster hurts in such events
But in what way is dropping 4-6 players fair?
I’m sure they had 50 accounts to get their raid tickets. And they have been doing this from what I heard for over 2 months.
1 or 2 is understandable...but 4-6?
They are purposely not having 4-6 players not sign up every TW. This isn’t a one off or a whoops. This is consistent.
You have no clue. And you don’t get it. Guilds have an average GP. Some
Players are more developed, some aren’t. I’m okay with that.
When your average GP in a guild is high, you can just have less players and have stronger rosters to be able to beat weaker GP players. So yes it makes a difference if an average GP guild of 4.7 loses some players to face a 4 million guild. More quality, more G12, and likely more mods than the other guild.
Same here. It's not always the same players but I'm lucky enough to have guild leadership that understands real life happens. All they ask is if you can't meaningfully deploy defense and/or offense, don't sign up. It's not a "tactic", it just happens.
You have spoken to them or every other guild they face?
We almost regularly have 1-2 down for busy lives. We have easily been down 4 due to bad timing. It's not the same players, but just a rotation that always seems to work out that way.
Edit to add, some times we even shift players to help out smaller guilds if they lose someone. Yes it leaves us down players but it helps the family.
They are having 44-46 active players. They use alts for tickets and drop them to get easier matchups in TW. That is what is happening. Once TW locks begin, they bring back the alts to get their 600’s.
You do understand that more than likely noone is getting "dropped" right? They're just not signing up for TW and therefore not being counted in GP totals for the event.
Edit: and also not getting the rewards...
We usually have 50 to 50 but sometimes it’s 48 to 48 which means areas have 24 teams a piece. That makes sense and is understandable.
It’s more about the average of the guild than just losing players. If the guild didn’t have a few of the top players able to join let’s say the GP is lower. Since GP is calculated to be even for matchups GP total is counted but not averages.
You may have 44 players that equal 200 million.
We may have 50 players that equal 200 million.
The averages are different which means the less player guild has a lot more firepower despite having less teams to use. So they have a much more significant chance to win.
The devs should look at adjusting TW matchmaking to account for the average guild member's GP, not the overall GP of participants.
*Edit- fixed autocorrect typos*
That was exactly what I was getting at! Thank you!
Oh, we know exactly what the OP hints at. What you don't get is, that this strategy makes no sense. At all.
The accounts not signing up lose rewards, and given the number of Zetas getting awarded, big rewards, at that
Dropping players for a lower tier means one less Zeta for everyone in a win, no Zetas for the ones who dropped out and the same number of Zetas the participating ones would have gotten on a loss a bracket higher as they are now getting for a win.
No point to it. At all!
We are currently participating with 44 people, because 6 didn't have time available (and we ask not to join if you can't participate) or didn't want to join for some other reasons.
Our opposing guild could now possibly think we are dropping players intentionally, if they follow the same strange logic as a lot of people in this thread. But why the hell would anyone do that? You only lose rewards that way.
Not true. If done purposefully, over time you get more rewards, when assuming a 50% win rate without sandbagging versus a 100% win rate with sandbagging. Also, if the players not joining are just ticket alts, it doesn't matter if they get rewards, so the total number of rewards actually goes up.
This does also assume the active GP is above 120M for the third zeta.
For more context, I would call the guild I’m in “active casual”—most players participate in most events but there are few requirements, so some aren’t very active.
Edit: fixed a typo
Adjust the matchmaking so it won't be favourable anymore to play with less than full participation, problem solved.
I like to go through life assuming positive intent, until I have evidence to the contrary. Unless you speak to people in the opposing guilds, you can't actually know whether they are being malicious or not. So...why assume the worst of people?
it's not really the intent that's the issue here, even guilds with no ill intent do have a better chance at winning if a couple or more of their players are busy during TW.
Why enforce full participation if it pays of to go in with less? From a competative, guild effort perspective, one would assume enforcing full participation would be beneficial since it requires more effort and coordination, but it's not.