B-Wing Kit Idea
B-Wing
Light Side, Support, Rebel
Crew: Ten Numb
Basic: Deal physical damage to target enemy and inflict daze for 3 turns. If this attack scores a critical hit, also inflict daze for 2 turns on a random enemy.
Special 1: Deal physical damage to all enemies. Then dispel all debuffs from all allies. For each debuff dispelled, all Rebel allies recover 10% protection. (Cooldown 4)
Unique: The B-Wing has +50% max health and gains a heal over time effect for 3 turns whenever it takes damage while below 100% health. This ability is shared with all allies as long as the B-Wing is buffed.
Reinforcement: Remove 100% turn meter from the enemy Capital ship and grant all Rebel allies 50% turn meter.
A-Wing Kit Idea
A-Wing
Light Side, Attacker, Rebel
Crew: Arvel Crynyd
Basic: Deal physical damage to target enemy and inflict critical chance down for 2 turns. Also inflict expose on all other enemies for 1 turn.
Special 1: Deal physical damage to target enemy and inflict stun for 1 turn. Call target Rebel ally to assist and they recover health equal to 50% of the total amount of damage dealt during this turn. (Cooldown 4)
Unique: The A-Wing has +10% speed and potency for each active enemy. While it is active, Empire enemies have -20% offense.
Reinforcement: Inflict target lock for 3 turns on all buffed enemies and gain speed up until the end of the encounter which can’t be copied or dispelled.
Y-Wing Kit Idea
Y-Wing
Light Side, Tank, Rebel
Crew: Jon Vander
Basic: Deal physical damage to target enemy and grant the allied Capital ship 8% turn meter, doubled if it’s a Rebel.
Special 1: Deal physical damage to all enemies and inflict speed down on them for 2 turns. Gain taunt for 2 turns and recover 100% health. (Cooldown 3)
Unique: While the Y-Wing has taunt, it has +10% defense and evasion for each active Rebel ally, doubled against out of turn attacks.
Reinforcement: All enemies lose 100% critical chance for the rest of the battle.
Replies
Nien Nunb is a different character.