Is the raid simming update an indicator of CG acknowledging, that the current reward system is bad for guilds?
Do they plan to equalize all the raid rewards across the board?
Any chance they take that rewards system and put it into pvp modes?
If so, then guilds can regain there full strength and haven't to deal with people quitting or changing guild, because of that reward reason!
Any thoughts on that CG (apparently can't quote devs...)?
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The equalization they are doing for simming is different, they are doing it because there is some side benefit being gained by not having to hit auto.
Also not sure why you cant quote the dev team.
Personally, I loved the reward equalization when they tried it last year. It Actually drove more participation in our raids. Although, I can see it having an opposite effect on top tier guilds.
But what is the point of improving your raid teams if you get same reward for #50 and #1. Yeah you are in a guild and in a team but if you contribute more to the team you should have more rewards
Not every guild has HSTR on farm (especially not when it the equalization happened). My guild didn’t have 50 particiapants in raids regardless of difficulty. If equalization meant that we got 10 more members to try and 40 more members to improve then it was a net gain for me as well. I’d rather beat the raids and get something than take twice as long to finish for a slightly better reward.
Bingo. I'd wager this is an accurate description of most guilds. There is a very active top 10/15 and then a less active 35-40. Now maybe a few of the very, very top uber competitive guilds may be a bit different, but they are the exception rather than the rule.
Sure. 30 people that play a raid when they are needed to play it. Once the raid is old and farm able by a few people, you see others happy with clicking join and collecting rewards for no time spent.
Lol I did say get “10 more members to try.” I didn’t say it got the whole guild to participate, but it did give the whole guild better rewards (of course lower for the top few).
I did mention how it could have an adverse effect on top tier guilds, but shouldn’t top members want better gear for weaker members of a guild? I would think the incentive for top tier members is that having a better guild means better rewards in other areas of the game.
I don’t want to stay on this topic too long because it becomes a socialism vs capitalism type debate.
Outcry was there due to how much they nerfed the rewards as they used the equalization to sneak in a nerf at the same time.
Equalization needs done, but done correctly.
It only make sense to equalize rewards if your guild has it on farm, i.e more than half your active players can register a zero and log in one hr later to see hsr gone and done. Otherwise, it disincentivises players with stronger raid attuned rosters.
What you are suggesting goes against targeted roster development. If i sacrifice arena rankings by focusing on raid teams, i should get better rewards there. Why should my guildmate, who tops arena all day long and does nothing to build his raid teams properly get the same gear as me?
That is like saying i too unlocked revan why am i not first in squad arena, even if he has better mods i too improved. Some people are just better in games not everyone is same. We are all equal in having a chance to be first not everyone should be. When my guild started doing HStr few of us tryharded p3 because that was only way for us to do it and your idea is that we should get same rewards as a guy who did palp in p2 because it is "fair"? If i contribute more i should get better rewards
I'm curious what ranks people asking for equal rewards are getting in their raids.
Now I do agree that under rank 11-20 should have the chance at fully grafted G12 (but not G12+) pieces, and have the same salvage of G12+ that top 10 has now. More advancement for the guild is a good thing.
I also believe that if you want better rewards... get better.
In my guild our current top 10 ranks 10-20M damage, and under top 10, the damage falls off SIGNIFICANTLY. I saw a player complain that he was trying to get top 20 but missed it... 2.5M damage would have put him in top 20.
I really don't feel the people putting in 2.5M deserve the same prize as the guys and gals putting in 10-20-50M scores. I know we live in a world of nobody left behind, but we have to remember that if we don't reward effort more than simple participation, people will stop putting in the effort and then everyone fails.
TLDR: If you want top 10 rewards, build better teams, learn the raid, and GIT SOME
Do you have this same approach towards tb and tw....
TB and TW are a different monster. TW is a pvp challenge, and the rewards from winning vs losing dont change much.
TB has a set amount of battles you can do, so each person is limited in what they can achieve.
If raids were set so each player could only do 2 battles and it requires all 50 players to participate equally in order to get rewards, then everyone should get equal rewards. Raids would never be beaten tho until solo teams became available because the reality is only the top 10-15 members carry the raid in most guilds.
Tw is a 24 hr event and if ppl minimally participate they get the same rewards as you and can cause you to get less via a loss...
Tb... someone can choose to do nothing and get the same rewards as the rest of the participants
The only difference between raids and the other events is that players MUST be active at a particular time to have the ability to play the event
Does that mean they deserve less? they contributed to start the event...
CG started raids with a flawed system to pin guild members against each other instead of promote cooperation and now since that is what players are used to, its defended. The rewards should be shared at the reward of 5-10 th place currently.
How to actually differentiate between these cases is one of the challenges. Perhaps a tiered rewards system based on % raid damage and number of players in Tier? Everyone who achieves a tier gets the same reward.
Anyone who's had to deal with "loot drama" in a game like EverQuest or World of Warcraft, where you need 40+ people to down a boss who then drops 3 pieces of loot total, knows why this sucks. Obviously it's not AS bad here since everyone gets something, but the principle is still dumb.
Simming results in the people who do the most work being "punished" because they now get less loot, while the people who couldn't or didn't do anything get rewarded for their nothing.
A person doing 36 Million damage in HSTR should get the same reward as someone doing 1 damage? Equalization was terrible. The incentive for doing 36 million damage is reduced to basically zero and participation by dedicated players crashed and burned.
CG’s analytics caught on to it and changed it back... as they should. If someone wants top rewards then put some blood sweat and tears into building a top notch HSTR team.
As Obi1_son said, the outcry was HOW it was done. When people worked out the value of the rewards after equalization and saw they were basically rank 50, why wouldn't they be unhappy? Everyone took a hit to their end rewards.
Rancor simming works because the difference between boxes is pretty small, and the rewards otherwise are non-inferior to what the guild overall would receive. If they added the same thing to hstr tomorrow (rank 11-15 box, rank 10 guild tokens) there'll be a major outcry about that because.... Well rank 11+ boxed rewards for hstr are so aweful that you'd need half a dozen boxes for each person to make the guild break even.