My guild averages about 10 players who solo the pit regularly. I'm one of them.
Just looking at the guild tokens, the average for active players is 960. Simming it pays out 830. So that's 130 fewer guild tokens per raid.
Say you do three raids per week (rough estimate), that's 20,280 fewer guild tokens over the course of a year. Which works out to a little over five fewer Mk V stun guns that you can buy.
That's on top of the prize box top ten players are losing in the sim. Gear for those players will be cut in half.
This creates a situation that benefits the lower 35 players who either don't have time or just couldn't be bothered to put in the effort to do the raid regularly at the expense of the more active players trying to build their rosters.
If you put it to a vote, the top ten is going to lose to the bottom 35 every time. This sems like an unintended consequence that the developers didn't fully think through.
I think a better solution would be to make sim rewards the average of top ten rewards. Or roughtly fourth or fifth place rewards.