My guild averages about 10 players who solo the pit regularly. I'm one of them.
Just looking at the guild tokens, the average for active players is 960. Simming it pays out 830. So that's 130 fewer guild tokens per raid.
Say you do three raids per week (rough estimate), that's 20,280 fewer guild tokens over the course of a year. Which works out to a little over five fewer Mk V stun guns that you can buy.
That's on top of the prize box top ten players are losing in the sim. Gear for those players will be cut in half.
This creates a situation that benefits the lower 35 players who either don't have time or just couldn't be bothered to put in the effort to do the raid regularly at the expense of the more active players trying to build their rosters.
If you put it to a vote, the top ten is going to lose to the bottom 35 every time. This sems like an unintended consequence that the developers didn't fully think through.
I think a better solution would be to make sim rewards the average of top ten rewards. Or roughtly fourth or fifth place rewards.
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You earn less rewards because you're not actually doing the raid. Makes sense to me. The trade-off is you get 10+ minutes of your life back depending on team and guild rules.
All of that is gone and you simply log in and collect a reward for literally doing nothing.
You should earn slightly less.
Simming punishes people who play the raids and helps the people who haven’t posted any damage in years. We’ll just do the 10 minute auto.