Well, I was pretty overwhelmed with DR event(really awesome)
But hero's journey character itself...
My team with all zetas, arena mods, gear is struggling like many others
so observing the whole synergy and mechanic I feel like it whole team needs overall boost.
(And I don't think HJ should should require a Legendary character to be viable against previous meta)
So right now,
Sith trooper requires 'locked' defense up buff (200%) which makes him less of a paper and more of a tank. Plus synergy with sith empire characters not just sith. Mb increase defense to all alies if he is present
Bad Bassy should be able to inflict debuffs at first turn without being resisted. Or activating an ability inflicts tenacity down first,
Sith assassin: gives TM to all Sith and Sith Empire allies, plus gains additional tenacity for each debuff on her. 3rd ability: deals additional dmg for each sith ally(doubles for sith empire)
Darth Revan: Sith and Sith empire allies are immune to TM reduction while they are debuffed. At the start od a battle if all allies are Sith or Sith Empire they have +50% CD
Marauder: basic can't be resisted. While inflecting a debuff gains heath up 5% (stacking)
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So far all three other HJ characters require at least one legendary character for their team to work. RJT requires BB8 (it's good to have R2 too), JKR requires GMY, and CLS requires Chewy and C3PO (also good with R2). So I'll be surprised if Darth Revan's team works without a legendary character.
but other 2 spots are just generic. I don't feel like ST, SA nor Marauder really helps.
And it's really hard to beat JKR teams with strong mods(on par with mine)
No... I meant destroy. ST helps. Taunt keeps JKR from killing HK47
Goblin deals 65-75k dmg, rarely more. with assists it's few turns. And after some SE dies, HK-47 even killing smn will trigger JKR's unique and then it's dances vs Kenobi and... you know the drill
If he pulls away from HK47 just once and dies the cooldown on HK47 is reset plus it gives DR more time to go off.
Right and the best kill strategy is to go after BSF first, who you mark, then you are forced to kill SiT instead of HK47.
https://www.youtube.com/watch?time_continue=95&v=hpXV-0Wgd9E
P.S. I made 19 battles today just testing, switching mods, do you think if I struggle on offense, the same team manages better on defense? Or 1 surviving HK-47 is smth I should simply accept and use it for raids? JKR teams holds better right now with same mods, and on offence even Traya is better.
Where is SiT?
JKR won against DR without SiT... hardly seems like a reason to say SiT doesn't hold
Its the wrong squad makeup and can you tell me what the mods are? Is it your vid?
You need stats at that vid? ask author
or mine?
Howw is that 'wrong'?
So you have no idea what you posted in the vid. Why not post one of your 19 battles?
Bad Bassy: 30hp/44pr, 283 speed
DR: 30hp/34pr, 313 speed
HK-47: 27hp/49pr, 3400 dmg, 185 speed
SA: 27hp/43pr, 311 speed
VS
JKR: 41hp/41pr, 306 speed
Kenobi: 42hp/68pr, 260 speed
Goblin: 35hp/22pr, 269 speed, 3360dmg
Bassy: 33hp/60pr, 254 speed
Jolee: 59hp/34pr, 228 speed
DR autos JKR.
weak
As probably their Luke's teams. I won't argue to better mods. Point is in whole team effectiveness