Kit for Commander Thorn

Zenbreon
323 posts Member
edited April 2019
Commander Thorn
25 shards
Light Side, Clone Trooper, Galactic Republic, Attacker
Basic: DC-15A blaster
Deal Physical Damage to target enemy and call a random Clone ally to assist.
Special 1: Twin DC-17 hand blasters cooldown of 2
Deal Physical Damage to target enemy 2-5 times, with each hit dealing 50% less damage then the hit before it. (1st hit 100%, 2nd hit 50%, 3rd hit 25%, 4th hit 12.5%, 5th hit 6.25%)
Special 2: Hit Them With The Hammer cooldown of 3
Deal Physical Damage to target enemy. Then dispel all buffs on the enemy hit. Then inflict Daze for 2 turns.
Leader: Commander of the Coruscant Gaurd
All Galactic Republic allies gain 45% Offense and Defense, doubled for Clone allies. Whenever a Clone ally is defeated all allies gain Speed Up for 2 turns.
Unique: For the Republic!
Thorn has +15 speed for each Clone ally. Thorn gains Debuff Immunity for one turn whenever he scores a Critical Hit.
Debuff Immunuty:
This unit cannot be debuffed.

Tell me what y’all think
Op, underpowered, cooldown stock long or short, shards are too low stuff like that
Post edited by Zenbreon on

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