I'm just saying that more than often I would avg 1 out of 3 sims. Occasionally I would even get 2 out of 2. And very rarely get 3 out of 3. So, it is my account of what I experienced nothing more.
Once again the drop rate has gotten worse. 6 sims and zero shards, that shouldn't happen.
The drop rate hasn't changed at all. It's not a 'fixed' rate ie you get 1 shard per x sims. It's a percentage chance each time you sim a node that you'll get a drop. This means you will see a spread of results, from 0/6 to 6/6. I guarantee you that if you track over a long enough period you'll get a figure somewhere around 33% for character shards.
And if you count pennies long enough you get a million thats the catch, i think i have better results simming one by one as you have a 33% each roll instead of 33% of 12 rolls, it makes me feel better any way whether it works or not
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If you record your data, you will see the drop rate averages out to 33% for shards.
The drop rate hasn't changed at all. It's not a 'fixed' rate ie you get 1 shard per x sims. It's a percentage chance each time you sim a node that you'll get a drop. This means you will see a spread of results, from 0/6 to 6/6. I guarantee you that if you track over a long enough period you'll get a figure somewhere around 33% for character shards.
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