I already filed this on Answers EA website, but wanted to bring it to attention to other players in these forums as well. Mod lock does not work, I modded my teams for GA, next day after player lock I moved mods around and now some of my teams are missing mods in round 1.
Visually when I check my teams mods before entering the battle it shows correct mods, but once in battle those mods don't boost my team.
Bug report:
https://answers.ea.com/t5/Bug-Reports/Mod-lock-for-GA-not-working/td-p/7772268
Video showing the bug:
https://youtu.be/MdYMMUZp__U
Note in video that my BB8 is at 307 speed and R2 at 306, meaning that BB8 should go first, then R2, then Thrawn. But this does not happen, Thrawn goes first, and my droids plus Rey are super slow!
This bug happened in both of my accounts, also a guildmate of mine had the same issue. So it is no an isolated event.
This bug cost me the win in round 1 (and 1 zeta material as well). So players beware, you have been warned
0
Replies
Wrong, BB8 unique Grants bonus TM to droids, so both of them get 16% TM at the start of the battle. I use this team all the time to beat Revan, so I know the sequence very well.
I joined, then moved mods and left them on until after Player lock as it is my understanding that mods lock at player lock, not at join time? Is that correct?
My only theory is that 16% makes Thrawn and the droids hit 100% TM at the same time and a coin is flipped, and you got lucky for bb8 always starting? I don’t know how the speed to TM algorithm truly works mathematically. Otherwise I have no idea.
This can help them isolate what is happening.
https://answers.ea.com/t5/Bug-Reports/Mod-lock-for-GA-not-working/td-p/7772268