Enfys nest essentially becomes invincible against rebels because he never takes a turn and loads protection up, since rebels keep removing his turn meter. I acknowledge that there is strategy and better planning to avoid this from happening, but it’s still an issue IMO. When you have a team of 5 endlessly attacking a toon in an “infinite loop” until timeout, it seems to be against the spirit of the game.
Is there anything that can be done? Such as, if you hit enfys nest 50 times while he has protection up, he loses the ability for the remainder of battle.
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Since JKR decreases max health, he is now the official counter.
Fair suggestion, but should infinite loops be accepted under any circumstance even if “work arounds” exist?
Plus, if you are using rebels, you are pretty weak modding/gearing them, cuz they can kill nest with no problem... even the tanky ones, so the problem its you, not her...
Kinda like when she was first released and everyone went in and fractured her like they do to all new toons and then went "ZOMG she's OP!"
READ THE KIT. ADAPT.
The issue is, that you apparently use rebels against Nest. Don't.
Nest is fine.
Thought this was actually going to be a buff Enfys thread from the title.