Does anyone know the answer to the following or know of an online resource where I might find the answer?
I need 41 more GP to get a character to 6,000 in the next few hours so they can participate in the Territory War. Using my current resources, I have the following options available to me but ONLY one ...
1) The character is currently on Gear Lvl VII with one bit of gear attached. I can add one more.
OR
2) I can increase an ability from Level 4 to Level 5
OR
3) I can take a Mod from level 1 to level 3.
Would any of these give me the 41 GP I need? Which will give me the most?
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Replies
It's not a character I have immediate long term plans for. It's Young Han Solo and I just want to try putting an All Hans On Deck squad together. So I'm not too bothered as to what the mod does provided it makes him eligible to participate.
Putting the mod up to Level 3 only gained me 9 GP. So I need to find the credits for the remaining 32 in the next few hours!
Oo, didn't think of that, thanks! I'll see if I can actually get something helpful for once. :-)
After burning a load of Ally Points, I had enough to increase the ability from 4 to 5 and earned 113 GP. Thank you!
Now my opponents will quake in their boots at the site of my All Hans On Deck Squad!
Oh they all go as soon as I get them.
The only Mods I hang on to are 5*, rank B or better, or rank C or better with a Speed, Defence or Health primary stat.
These are what I can never seem to get enough of and are generally worth the credits to level in case they have a speed secondary once credits become less critical.