What was the point of putting 6 teams in one half of the board but only putting four circles that are visible? That has surely led to some confusion and it can't just be me who has only just realised they have set 4 defensive teams instead of 6? And also, why hasn't the AI set those missing teams for me? Come on, guys! I know all eyes are currently on making Malak better in his rework but maybe don't do this in the future and make it a little clearer or fill in the gaps that have been missed.
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Also, that is not the first GA with less circles then units. And not tenth too, I think ...
It's literally every one. It's probably based on the minimum potential number of slots. So, lowest GP has to place 4. Those on the higher end place 7.
It's too complicated man...
Well ppl to cry when they dont read, just cant understand why.
Maybe it worked for my opponent. He also set 4 normal teams, but those Traya and JKR teams must not had been on purpose. He basically didn't have any teams left for offense.
It should have MORE strategy by splitting the zone into 3 territories with 2 teams each, instead of this current and very unremarkable setup. Or splitting teams over the two zones with 2 team territories, and putting the ship zone in a back territory that can actually appear either top or bottom. The more uncertainty the more interesting and dynamic these GA competitions become. It forces you to think, and consider what possibilities of defensive teams you may face and use your roster as efficiently as possible.
The aspect that makes GA great is the strategy involved in placing your Heroes in unique and intuitive ways that stumps your opponents, or baits out strong teams, or tricks an opponent into a weaker seeming territory only to face a brick wall in a territory behind it. That strategy is completely removed from the 6 team iteration of GA.
Please update this mode to make it more interesting and engaging.