Known bugs???

How on earth is the bug that allows Jolee (one of the most problematic characters in the game) to survive DN's annihilate, not on this list. It's bad enough that we've had to deal with the ridiculously OP JKR meta, that just received a buff; but now we have to deal with a bug that makes this team **** near invincible. This is very infuriating, and literally costing me Crystal's I'm arena. How has CG not addressed this yet, I have seen complaints about this for months!

Replies

  • jkray622
    1636 posts Member
    The "known issues" posts usually just describe new issues from recently revised or added content. It does not constitute a list of all bugs that they have flagged in the system.

    As far as the "Jedi under Revan survive Annihilate" bug - if it's been around for months, perhaps you should figure out how to work around it. It only happens under a VERY specific set of circumstances. So...just avoid those circumstances?
  • Gannon
    1619 posts Member
    Is that actually a bug, or just savior doing its job? 👀
  • jkray622
    1636 posts Member
    Gannon wrote: »
    Is that actually a bug, or just savior doing its job? 👀

    It's definitely a bug. Annihilate "instantly defeats" a character. There is currently nothing in-game that prevents Annihilate.

    There is a very specific sequence of events that causes Savior to trigger when a Jedi character under Revan is annihilated. Under any other sequence, annihilate will still kill its target. This behavior is definitely not intended, and should be fixed.
  • Gannon
    1619 posts Member
    jkray622 wrote: »
    Gannon wrote: »
    Is that actually a bug, or just savior doing its job? 👀

    It's definitely a bug. Annihilate "instantly defeats" a character. There is currently nothing in-game that prevents Annihilate.

    There is a very specific sequence of events that causes Savior to trigger when a Jedi character under Revan is annihilated. Under any other sequence, annihilate will still kill its target. This behavior is definitely not intended, and should be fixed.

    But savior states that the unit cannot be defeated that turn, much like b1. So annihilate would be prevented right? It's like the zombie revive can't be prevented, so that gets around annihilate and stuff
  • UdalCuain
    4996 posts Member
    Gannon wrote: »
    jkray622 wrote: »
    Gannon wrote: »
    Is that actually a bug, or just savior doing its job? 👀

    It's definitely a bug. Annihilate "instantly defeats" a character. There is currently nothing in-game that prevents Annihilate.

    There is a very specific sequence of events that causes Savior to trigger when a Jedi character under Revan is annihilated. Under any other sequence, annihilate will still kill its target. This behavior is definitely not intended, and should be fixed.

    But savior states that the unit cannot be defeated that turn, much like b1. So annihilate would be prevented right? It's like the zombie revive can't be prevented, so that gets around annihilate and stuff

    Saviour only triggers when a unit reaches 1% health. Annihilate doesn't do any damage, as it's an instant defeat. Therefore shouldn't trigger Saviour full stop. The part about not being defeated for the rest of that turn is only triggered after Saviour is.
  • Gannon
    1619 posts Member
    Gannon wrote: »
    jkray622 wrote: »
    Gannon wrote: »
    Is that actually a bug, or just savior doing its job? 👀

    It's definitely a bug. Annihilate "instantly defeats" a character. There is currently nothing in-game that prevents Annihilate.

    There is a very specific sequence of events that causes Savior to trigger when a Jedi character under Revan is annihilated. Under any other sequence, annihilate will still kill its target. This behavior is definitely not intended, and should be fixed.

    But savior states that the unit cannot be defeated that turn, much like b1. So annihilate would be prevented right? It's like the zombie revive can't be prevented, so that gets around annihilate and stuff

    Saviour only triggers when a unit reaches 1% health. Annihilate doesn't do any damage, as it's an instant defeat. Therefore shouldn't trigger Saviour full stop. The part about not being defeated for the rest of that turn is only triggered after Saviour is.

    But a unit would have to drop to 1% health before being defeated anyway.
    According to swgoh.gg, his annihilate works much the same as savages overpower.
    jm0999ho922j.png
  • Gannon
    1619 posts Member
    Doesn't the annihilate description say anyone who dies from it can't be revived?

    Yes, but savior doesn't revive, just prevents them from dying at all.
    Zombie can still revive, cuz it takes precedence I think
  • UdalCuain
    4996 posts Member
    Gannon wrote: »
    Gannon wrote: »
    jkray622 wrote: »
    Gannon wrote: »
    Is that actually a bug, or just savior doing its job? 👀

    It's definitely a bug. Annihilate "instantly defeats" a character. There is currently nothing in-game that prevents Annihilate.

    There is a very specific sequence of events that causes Savior to trigger when a Jedi character under Revan is annihilated. Under any other sequence, annihilate will still kill its target. This behavior is definitely not intended, and should be fixed.

    But savior states that the unit cannot be defeated that turn, much like b1. So annihilate would be prevented right? It's like the zombie revive can't be prevented, so that gets around annihilate and stuff

    Saviour only triggers when a unit reaches 1% health. Annihilate doesn't do any damage, as it's an instant defeat. Therefore shouldn't trigger Saviour full stop. The part about not being defeated for the rest of that turn is only triggered after Saviour is.

    But a unit would have to drop to 1% health before being defeated anyway.
    According to swgoh.gg, his annihilate works much the same as savages overpower.
    jm0999ho922j.png

    Context #4 is against normal characters, context #5 is against raid bosses. As you can see for context #4, no damage, instant defeat, so it can't drop the opponent to 1% health.
  • Gannon
    1619 posts Member
    Gannon wrote: »
    Gannon wrote: »
    jkray622 wrote: »
    Gannon wrote: »
    Is that actually a bug, or just savior doing its job? 👀

    It's definitely a bug. Annihilate "instantly defeats" a character. There is currently nothing in-game that prevents Annihilate.

    There is a very specific sequence of events that causes Savior to trigger when a Jedi character under Revan is annihilated. Under any other sequence, annihilate will still kill its target. This behavior is definitely not intended, and should be fixed.

    But savior states that the unit cannot be defeated that turn, much like b1. So annihilate would be prevented right? It's like the zombie revive can't be prevented, so that gets around annihilate and stuff

    Saviour only triggers when a unit reaches 1% health. Annihilate doesn't do any damage, as it's an instant defeat. Therefore shouldn't trigger Saviour full stop. The part about not being defeated for the rest of that turn is only triggered after Saviour is.

    But a unit would have to drop to 1% health before being defeated anyway.
    According to swgoh.gg, his annihilate works much the same as savages overpower.
    jm0999ho922j.png

    Context #4 is against normal characters, context #5 is against raid bosses. As you can see for context #4, no damage, instant defeat, so it can't drop the opponent to 1% health.

    Maybe so, but if annihilate doesn't deal massive damage, then the answer is in revans unique.
    hy4pwfi97kul.png
  • Gannon
    1619 posts Member
    Sorry, pic was of the wrong section, but that's the longest darn ability description. I think it's the pre damage check part
  • Kyno
    32087 posts Moderator
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