Let me preface this by saying that I have Darth Revan and Darth Malak. I did spend money on Darth Revan but not as much because I was already working on OR and they were geared upto g11 and 12 for the most part anyway.
The buffs to Malak to some extent are understandable – It is a brand new toon, It was a stupid hard event. Darth Revan didn’t have the same impact Jedi Knight Revan did so they want to make sure that Darth Malak does.
For the game devs, if they are reading this post, for any game changers who could convey this to CG, or even to leave this for someone to stumble onto a later date. What the arena needs right is – toons which balance out the increase in speed, mod 2.0 brought about.
The latest buff to Malak, would make it impossibly hard for players with slower mods to stand a chance against those who have multiple sets of around +160 speed lying around. While I have 0 issues, or close to anyways, with the buff Malak received, simply because I was getting away with having very fast Sass boosting TM, it would better if Malak was reworked to have some sort of anti-speed mechanic built into his kit.
Maybe something like what Traya had but instead of taking damage from assists, Malak comes with a pre-taunt and reduces a certain amount of max health and inflict speed down when hit.
Some sort of mechanic where whenever he reaches one of his marked thresholds, he taunts and inflicts speed down on his own team if they are faster than the fastest character in the opponent’s.
I don’t have the best ideas when it comes to suggesting changes that might bring about balance to the speed-mod-meta that we are having. However more than anything else that is what we need -An arena where speed isn’t the only governing factor.