Its hard to get excited for a new character that CG creates when you get 1 to 3 shards per day on 2 to 3 sim refreshes. Taking 4 to 12 months to just star a character in a collection game is crazy to me. I have already seen 3 ppl quit due to the hard node change alone, and to honest i am closer to quitting than spending money.
There has to be a better way where CG can earn there money, at a faster collection pace. Just wondering if there was anything the f2p community would spend money on in this game? Content, gear, raids, mods, currency, cheaper crystals.
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£10 a month for some nice QoL improvements - then scale the game to be able perform well with the rewards given/limitations removed.
- Add in cosmetic gear for the whales (skins, portraits, lightsaber colours etc)
- Reduce release cadence so whales get exclusive period (in shop paid for with $$$ - no pretense that it's anything other than a direct purchase) then it goes fp2 friendly to farm.
- Remove excessive gear roadblocks (Stun guns, Carbantis) as a result of subscription (increased challenge rewards, ability mats, omegas & better gear).
Otherwise I'm not spending anything, I've lost trust in CG to stick with the rules they set out & expect them to add in new paywalls at the drop at a hat (like the new gear).
On that note, with the money they are making.
Full client update - SwGoH 2.0 (improved graphics, new client everything) - EvE online has managed it multiple times without costing people £1000's.
Lesson learned. What will I spend on? Tangible goods, and services from vendors who demonstrate appreciation for my patronage.
After the Malak release I'm not spending on anything else for a good long time though.
I'd pay $5. Otherwise I'll just clear it in 10 years or so
As for subscribtion based, it's too late for that now.
I completely disagree. I'd pay 1¢ for a vault of crystals. Heck... I'd even buy 2 or 3 vaults... maybe more at that rate.