Few tips to improve the Overall Game Experience, April 2019 was quite a rollercoaster ride...

echo33
51 posts Member
* Allow players (Officers/leaders) to remove DEF teams in TW during the setup phase. If possible, add this option to GA too.
* All mods in mod shop should be 5 dots, once a player reaches LVL 85
* Add new (more convenient) option to sell unwanted mods.
* Increase the default mod storage capacity (for unequipped mods) from 500 to 800.
* Increase the hard node attempts from 5 to 6. Yes, we started with 3 attempts, but we had far less "hard node only" characters back then, not to mention that we have seen new toons added to other shops too, not just "Hard node only". The game has evolved (quite a lot), so it should be taken into account and 5 attempts wont cut it.
* Either bring back MK8 Biotech implant salvage as HAAT reward or simply increase the drop rate for this gear (STR gear challenge) from current 3-4 to 5-6.
* Add missing Mythic tier to all remaining Assault battles and make them a regular PVE event, starting always on Saturday. Also Chimaera event is old enough to get a Mythic tier extension, available for all players that already own a 7 stars Chimaera ship.
* Completely remove the necessity to login during a specific time window in order to claim the free E refills. These 45 E refills will be refreshed at the same time as the Daily Activities do. Since we have 3 Normal E refills available, there will be 1 hour cooldown in order to claim the next one.
* Remove the 1,5 mil credits reward from credit heist event (top tier only), making the 2,5 mil credits reward a guaranteed minimum. As u can see, Credit heist became a quite rare event lately and waiting 14 days just to get 3 mil credits reward (which is not even enough to buy a 1 solid 5 dots purple/gold mod) can be rly frustrating.
* Add new filter (guild - Manage - select sort) to sort guild members by GP.
* Add an option (Galactic War) to select how many battles to sim (1 - 12) instead of current full (12) sim.

Replies

  • These are great ideas and I completely agree with everything! While we’re at it, I’d like to see:
    * various theme music from the movies that we can choose from and put as the main cantina music from settings (songs such as Imperial March, Dual of Fates, etc.)
    * Selling our excess gear for either credits or convert it into salvage of our choice (like 50 pieces of grey gear for 1 purple salvage etc.)
    * Selling excess training droids into credits.
    * Selling credits into either ally points or crystals.
    * Live practice battles with our guild mates (Sandbox mode).
    * The option to make Galactic War difficult like it used to be or remain easy like it is now (another Sandbox mode)
  • * Allow players (Officers/leaders) to remove DEF teams in TW during the setup phase.

    OMG CG pleas add this!
  • * Allow players (Officers/leaders) to remove DEF teams in TW during the setup phase.

    OMG CG pleas add this!

    Never going to happen in a micromanagement way. They won't allow officers to interfere with how other people choose to play. The only possible option would be for players to remove/edit their own teams.
  • Gorem
    1190 posts Member
    edited April 2019
    * Allow players (Officers/leaders) to remove DEF teams in TW during the setup phase.

    OMG CG pleas add this!

    Never going to happen in a micromanagement way. They won't allow officers to interfere with how other people choose to play. The only possible option would be for players to remove/edit their own teams.

    Even that would be massive QOL, like if you accidently'd a Vader lead instead of Traya, can do a quick swap.

    Any feature that allows you to fix mistakes is a welcome one!
  • Gorem wrote: »
    * Allow players (Officers/leaders) to remove DEF teams in TW during the setup phase.

    OMG CG pleas add this!

    Never going to happen in a micromanagement way. They won't allow officers to interfere with how other people choose to play. The only possible option would be for players to remove/edit their own teams.

    Even that would be massive QOL, like if you accidently'd a Vader lead instead of Traya, can do a quick swap.

    Any feature that allows you to fix mistakes is a welcome one!

    I agree, I was just pointing out CG/EA won't give officers direct control over other members' teams
  • *Under 'unique only' mod load out screen add an 'equip all'.
Sign In or Register to comment.