What I used to beat tier 7 of the Padme event on the second try with no mod swapping and only one ch

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Here's the characters I used to do so and what stats they have as showed by what I tried to build them as

Grievous: both zetas, g12+5 with 55606 hp, 227 speed, 222% crit damage and 60.12% cit chance (I recently decided to get chance some of his mods for Ga/Tw so that's why he's like this)

B2: zeta'd, g12+3 with 61694 prot,157 speed, 85.24% potency and 125.05 Tenacity

Magnaguard: no zeta, G12+3 with 62692 prot, 178 speed and 75.29% tenacity

Asajj, zeta on the unique, g11+2 (mk7 shield gen and mk8 binoculars) with 177 speed, 211.5 crit damage, 2606 offence and 41.56 crit chance

Dooku: no zeta, g10+3 (mk4 medpack, mk6 syringe and mk10 binoculars) with 211 speed and 122.76% potency

Beginning was a bit rough but after Padme and Anakin were gone it got a bit easier from there Here's what I can remember about my strategy in the event I went After Padme first as the prot up and heals she gives is ridiculous (plus Jolee Bindo Random Green Mon Calamari jedi the 7th can't revive her due to her not being a jedi), after that Anakin's aoe took out Asajj, Dooku and Magna, killed him next so he didn't do it again then kill the the Jedi Master Guardian (who totally isn't just a reskin of Jolee), then B2 got killed off and it ended up with GG vs Windu and Gk, took out Gk then killed off Windu, I admittedly should've went after Windu first cause of the exposes dealing a huge chunk of Damage to Gg's hp but I still managed to get a win

So it's definitely possible to get Padme 7* without B1 or Droideka and while my Sep Droids are built most better than most of the community's (I doubt many have given GG every g12+ piece AND top tier mods) I hope this helps in someway


Now onto the real challenge for me

Gearing her

Which is going to take a while as I'm refreshing B1 and Droideka's nodes to get them to 7* and G12 and possibly doing the same for Carth and Jumanji Juhani to not get caught of guard by a surprise Dr event return
Lets be honest, Lego Star Wars the Skywalker saga is going to be more polished, fun and overall better than Swgoh could ever be

Replies

  • Weaselcult
    130 posts Member
    Same squad as i did it with
  • CarSickShoe
    198 posts Member
    edited May 2019
    I cleared it with the same squad except Sun Fac instead of Dooku. Ended with GG, Asajj, and B2 all barely hurt.

    I took out both JKA and Padme asap, then killed JKA again when he was revived. After that, it was just mopping up the rest.
  • taquillasun
    1158 posts Member
    edited May 2019
    If you had only 3 zetas to spend ---would it be GG x2 and B2 +1? Or how?
  • Probably the most constructive tutorial on the forums atm. Thank you kind sir!
  • Nikoms565
    14242 posts Member
    edited May 2019
    Awesome. I just beat T6 with a similar squad. Although my Magna is only g10, and B2 g11 (but Dooku and Assaj are both g12+3). That said, I'm going to have to do some major remodding for 7 - it ripped me apart.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • GG unique is super important
  • Roksteady
    59 posts Member
    edited May 2019
    I beat it with an almost identical team, but a different strategy. Had a zzGG, Magna and zB2 zAssaj all G12 and a G10 Dooku. It took me 5 tries, but it finally worked using this strat:
    1. Jacked up B2's potency so that he kept buff immunity on GK.
    2. Stunned Padme every chance I got. Only B2 doesn't have stun of those four so I had plenty of chances to do this.
    3. If Padme was stunned then I went after Jokelee (Guardian). Those are the two healers so once they are out of the picture it's smooth sailing. If you're stunning Padme then you might accidentally kill her first which is fine. If she dies, she dies. The healer is a tough kill so Padme will probably get rezzed. Keep hammering away at fishface.
    4. Hope that JKA doesn't hit you with his special too many times.

    I have zzGG maxed out on gear and t6 mods. After guardian and Padme were dead I started losing toons, which actually worked to my advantage. They killed magna and GG went hulk smash on them and killed JKA. They killed B2 and GG killed Mace. That left GG on roids to finish off GK. I think Dooku might have died as well but it was over by that point.
  • OBoogieIII
    400 posts Member
    How critical do you think B2's zeta is? So far I've cleared 6* with a very similar squad. Only major difference appears to be the missing zeta on B2.

    pl1ubeqjwyjl.jpg


    I’m having the same issue. I don’t have a zeta on B2 , but the rest of my team is similar or even better. I’m having zero luck on 7*. I’m guess it must be pretty vital.

  • APX_919
    2468 posts Member
    GG unique zeta is very important. B2's is less so in comparison.
    "Everything is proceeding as I have foreseen...mostly"
  • Legend91
    2396 posts Member
    APX_919 wrote: »
    GG unique zeta is very important. B2's is less so in comparison.

    Thanks. So now the dilemma, do I burn a zeta(s) and maybe get her to 7* or do I hold them and just put them on her? In other words, is the viable at 6*

    I think she's going to be perfectly viable at 5 or 6* for PvP purpose just as Chewie and 3PO were. Remember that the GR squads dmg will be mainly coming from the 40% HP bonus dmg.
    6 or 7* might be a requirement for a special mission on the new Geo TB map and 7* obviously a raid requirement.
    Legend#6873 | YouTube | swgoh.gg
  • Think sun could sub for magna?
  • Honestly any other separatist in the 4th and 5th slot might do it. The only real key is the Zeta on GG for the bonus turns. I was able to pull it off with a G8 MagnaGuard and G8 Sun Fac. They are basically canon fodder to fuel GG bonus turns. https://youtu.be/ON2VCLy6T4k
  • Whatelse73
    1941 posts Member
    So, GG sucks, but if you already got him G12 and zeta'd along with B2 and Magnaguard to G12+, here's one event where you can use him and he'll be worthwhile?

    Good for those of you who dumped gear on them. I hope she's as worthwhile as they make her seem with the event version they put up against us.
  • Droideka was my MVP, but I know that’s not very helpful for the community. Its zeta made it a cakewalk. Modded for zero extra speed, just soaked up all the dmg while GG charged up. GG unique seems pretty necessary tho. Taking out padme and Anakin first was helpful, then the healer. Mace was actually helpful, since he one-shot B2, so I never lost more than one droid at a time, letting GG get quite a few extra AoE hits.

    I didn’t change mods much. Ton of health on GG, and fast rest (and heavy offense AV). Really not too bad, but I 🐳d out pretty hard on GG when they reworked him, so apologies if this doesn’t help many.
  • I was able to beat it on my second attempt with Poggle lead, zGG, Magnaguard, Droideka, and B2. The unique zeta for GG was necessary and I didn't use any other zetas. The RNG was also good since they spread out their attacks in the beginning. Once Poggle used his leadership GG and Droideka had an easy time mopping up and any Droid deaths fueled GG. Droideka tanking was also key. Everyone was g12 except only Poggle was g11.
  • Legend91
    2396 posts Member
    Whatelse73 wrote: »
    So, GG sucks,[...]

    Please elaborate.
    Legend#6873 | YouTube | swgoh.gg
  • Dont worry at gear 8 padme needs this to go to gier 9 :

    x4s6ijaonfga.png
  • Dont worry at gear 8 padme needs this to go to gier 9 :

    x4s6ijaonfga.png

    That's not the worst of it, she needs two more of those, one to get to g10 and another to get to g11
    Lets be honest, Lego Star Wars the Skywalker saga is going to be more polished, fun and overall better than Swgoh could ever be
  • KyoO1234
    270 posts Member
    Honestly any other separatist in the 4th and 5th slot might do it. The only real key is the Zeta on GG for the bonus turns. I was able to pull it off with a G8 MagnaGuard and G8 Sun Fac. They are basically canon fodder to fuel GG bonus turns. https://youtu.be/ON2VCLy6T4k

    So you got lucky. Good for you. I am trying with a better team since hours without success
  • Rizn
    245 posts Member
    Took me several tries to 7*. I had GG (G12) with a zeta only on his unique. No zeta on B2 (G11). Both zetas on Asajj(G12). Other two were G11 Sunfac and G10 Magma.

    If you have one zeta to use, I think GG unique is the one. Wasn’t getting close until I put the zeta on. Tough event but I enjoyed it.
  • MuddiZabi
    11 posts Member
    Is there anyone who did it without GG?
  • Tbirds01
    1235 posts Member
    I did it with Grievous b2 magnagaurd poggle and asajj.
    Tag me if you reply to my comment so I know I should answer you!😀 My roster: https://swgoh.gg/p/842694912/
  • CoastalJames
    2971 posts Member

    Now onto the real challenge for me

    Gearing her

    Yes this, lol.

    If they don't get you one way they'll get you another ;)

  • MuddiZabi wrote: »
    Is there anyone who did it without GG?

    Got Padmé 7* today with zDooku (lead) G9, Jango G11, zzAsajj Ventress G12, Nute Gunray G9 (abilities lvl7), Poggle G9.

    And moved mods around

    And luck
  • All Geos here
  • CCyrilS
    6732 posts Member
    All Geos here

    Your jawas are disappointed in you.
  • I also finished it with all Geos and they weren't even very well-geared. I had both Zetas on the Brood Alpha and Gear XI. Geo Soldier at Gear XI, Poggle at IX, Spy at IX, and Sun Fac at VIII. Decent mods but nothing special and nowhere near the speed of the OP.

    All of the Geo out-of-turn assists regenerate the protection on Padme's teammates (Always a Choice), so it looks like you're making no progress and the battle can last a while, but all it takes are a few lucky crits and they start to go down. I finished it on the 3rd try and didn't lose any of my Geo squad members.

    If you don't already have a strong GG, Asajj, B2, etc., the Geos are a pretty cheap alternative.
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