The Death Star Raid

SemiGod
3001 posts Member
edited May 2019
Deathstar raid:
P1: At Endor where you fight a group of 5 storm troopers on speeders. Each speeder has a special ability.
(Speeder 1: Devastating Blast Cooldown 3: Deal damage equal to 100% of the units max heath.
(Every other speeder has an increased cooldown of 1 making the second speeder have a 4 cooldown the third having a 5 cooldown ect.)

P2: Endor fighting an AT-ST with frequently respawning stormtroopers in front of the shield generator building. The stormtroopers have a special taunt ability.
(Focus Fire: This unit gains a permanent taunt ability that cannot be ignored)

P3: You fight an empire TFP fleet (3) with a special ability.
(Never Ending Onslaught: This unit gains 50 stacks of "Ship Battalion". whenever this unit goes below 1 hp it loses one stack of "Ship Battalion" and revives with max health and protection. Resets all it's cooldowns and takes a bonus turn.) Also, every 5 rounds the deathstar will fire a laser which will automatically destroy a ship.

P4: You are in the core of the deathstar trying to deal as much damage as possible. With, 2 respawnable cannons that instantly 1 shot a ship if left alive and 1 unkillable cannon that has a special which deals 100% damage of the ships max health. As well as using 1-2 basic abilities.

Rewards: Luke's X-Wing Shards
(Pilots CLS & R2-D2)
- G11 - G12+ Gear (G13?)
- Mod Slicing Materials
- Credits, Ship Credits & GET.

Replies

  • Hantal86
    217 posts Member
    I’d be really surprised to see a raid that shifts from toons to ships, no way to manage the changeover
  • SemiGod
    3001 posts Member
    Hantal86 wrote: »
    I’d be really surprised to see a raid that shifts from toons to ships, no way to manage the changeover

    Wdym?
  • SemiGod
    3001 posts Member
    Shaddes wrote: »
    Because it would basically be 2 separate raids at that point with 2 separate rosters + I can’t see an internal ship battle for the Death Star since they never did that in the first place. Maybe switching that phase to the last scene of rogue one where you need to stall Vader until you can get the plans safe, would be very cool to face off against an actually formidable/unstoppable version of Vader

    Not really. P1 & 2 ships are restricted. P3 & 4 characters are restricted. The difficulty will be incredibly tough to counteract the overpowered characters in the game.
  • beli631
    31 posts Member
    Really would like more ship content, maybe ship only raid? P1 executrix, P2 new class Executor and for P3-4 2 stages of death star. Problem in this idea is short ship roster.
  • With the small ship roster, more than 1 ship phase would be ridiculous. Even having one would be ludicrous, since they'd probably design it the same way as Sith raid and make it so you'd need 20 of the same fleet roster to beat one phase.

    Instead, have the final phase be a fight vs Vader, then after hes defeated you get that special Vader (like he cant take damage) as a 6th to fight vs palp to finish the phase. Final phase split between fighting Vader and palp. Maybe while fighting Vader, palp could inflict debuffs periodically and buff vader, but he doesnt actually do damage until beating Vader.
  • Voltarc
    103 posts Member
    Like most of this...would love to see bonus given to appropriate characters....like Ewoks on the Endor areas. The ships phase should work were everyone is only expected to attack 1 or 2 times a day. And rebel ships should get a major bonus....
  • Voltarc
    103 posts Member
    edited May 2019
    Now that I think about it...you could have both the fleet battle near the Death Star 2 occur at same time as ground battle on Endor....maybe even pick which one you attack and if not enough fight in one area both can possibly fail. (Got to get those shields down) that players with no fleet could ignore that area and those with good ships can take on the “fully armed and operational” Death Star!
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