Anybody else having this issue? Droids are blowing up (Unstable Batteries triggering) without doing the big damage (80% Max Health) and Burning on enemies.
Some additional information. It might be related to an interaction with Thermal Detonators. Thermal Detonators explode, causing damage to a Droid on the attacking team. Unstable Batteries happens to trigger, which destroys the Droid, but for some reason it doesn't trigger the damage and burning to the enemy team.
Some additional information. It might be related to an interaction with Thermal Detonators. Thermal Detonators explode, causing damage to a Droid on the attacking team. Unstable Batteries happens to trigger, which destroys the Droid, but for some reason it doesn't trigger the damage and burning to the enemy team.
Some additional information. It might be related to an interaction with Thermal Detonators. Thermal Detonators explode, causing damage to a Droid on the attacking team. Unstable Batteries happens to trigger, which destroys the Droid, but for some reason it doesn't trigger the damage and burning to the enemy team.
Resistance (JTR, BB-8, Finn, Scavenger, and Trooper) against Bounty Hunters (Bossk, Boba, Dengar, Zam, and Cad Bane).
Dengar used Mini-Mine Mayhem, and Zam used See What Sticks on their first turns. Those Thermal Detonators explode in the next turn or so (maybe even triggered by Zam's basic) and my BB-8 explodes. No issues with that, as it was a risk I was ready for. However, when he blew up, Unstable Batteries did zero damage (or Burning) to the opposing team. None whatsoever.
Several guild mates had a similar experience when using their JTR + BB-8 squads against the Bounty Hunter wall. Not all did, but one wouldn't expect Unstable Batteries to trigger every time, since there is only a 15% chance for it to do so. However, when it does trigger, it should work as advertised in the event description.
Some additional information. It might be related to an interaction with Thermal Detonators. Thermal Detonators explode, causing damage to a Droid on the attacking team. Unstable Batteries happens to trigger, which destroys the Droid, but for some reason it doesn't trigger the damage and burning to the enemy team.
Yeah, I posted a thread about this last TW where we had these droid "bonuses". Same thing happened to me. A detonator caused my droid to explode and it didn't do any damage. I'm pretty sure it's bugged if the self-destruct is caused by a detonator.
Well if the detonator does it, it doesn't have a max hp so I can see why it wouldn't work. Good to know what causes this though.
That should have zero impact on it. The "bonus" says that droids "have a 15% chance to be destroyed when damaged by an attack." Doesn't matter whether the detonator has max HP. When destroyed by this "bonus" ability, the droid deals "damage to EACH enemy equal to 80% of that enemy's Max Health". It is supposed to deal the damage to every enemy and not just the attacking enemy. So, again, there is no reason a detonator should impact this any differently than any other type of attack. However, there was previously a bug where Boba's contract wouldn't get triggered if the contract target enemy was defeated by a detonator....so clearly there are some coding issues where detonators aren't treated the same as other attacks.
Well if the detonator does it, it doesn't have a max hp so I can see why it wouldn't work. Good to know what causes this though.
That should have zero impact on it. The "bonus" says that droids "have a 15% chance to be destroyed when damaged by an attack." Doesn't matter whether the detonator has max HP. When destroyed by this "bonus" ability, the droid deals "damage to EACH enemy equal to 80% of that enemy's Max Health". It is supposed to deal the damage to every enemy and not just the attacking enemy. So, again, there is no reason a detonator should impact this any differently than any other type of attack. However, there was previously a bug where Boba's contract wouldn't get triggered if the contract target enemy was defeated by a detonator....so clearly there are some coding issues where detonators aren't treated the same as other attacks.
But detonators are in the same boat as DoTs, they are effects, not attacks.
Well if the detonator does it, it doesn't have a max hp so I can see why it wouldn't work. Good to know what causes this though.
That should have zero impact on it. The "bonus" says that droids "have a 15% chance to be destroyed when damaged by an attack." Doesn't matter whether the detonator has max HP. When destroyed by this "bonus" ability, the droid deals "damage to EACH enemy equal to 80% of that enemy's Max Health". It is supposed to deal the damage to every enemy and not just the attacking enemy. So, again, there is no reason a detonator should impact this any differently than any other type of attack. However, there was previously a bug where Boba's contract wouldn't get triggered if the contract target enemy was defeated by a detonator....so clearly there are some coding issues where detonators aren't treated the same as other attacks.
But detonators are in the same boat as DoTs, they are effects, not attacks.
Yet they can trigger the explosion "bonus" at full health apparently.
I was going to comment the same thing, but then I realised that despite the wording of the abilities, detonators actually trigger half of the effect (explosion but no damage to enemies) while they should deal only normal damage.
But detonators are in the same boat as DoTs, they are effects, not attacks.
You’re missing the point. The detonator causes the droid to explode. If the droid explodes, it’s supposed to do damage to all enemies. So either the detonators shouldn’t trigger the explosions or the damage has to occur if there’s an explosion from the detonator. It’s clearly broken if the detonator triggers a droid explosion but the droid does no damage.
I agree it sounds like a bug. And it's totally believable that this bug would sneak in, since in many ways detonators don't count as damage from an enemy. They should trigger both effects or neither effect.
They didn't work right the last two times they ran these "buffs" either. Maybe if they run these buggy buffs a few more times they'll get them working right eventually?
I had two of my droids get blown up and they did about 25% damage to ONE character on the other team, each.
Some additional information. It might be related to an interaction with Thermal Detonators. Thermal Detonators explode, causing damage to a Droid on the attacking team. Unstable Batteries happens to trigger, which destroys the Droid, but for some reason it doesn't trigger the damage and burning to the enemy team.
Resistance (JTR, BB-8, Finn, Scavenger, and Trooper) against Bounty Hunters (Bossk, Boba, Dengar, Zam, and Cad Bane).
Dengar used Mini-Mine Mayhem, and Zam used See What Sticks on their first turns. Those Thermal Detonators explode in the next turn or so (maybe even triggered by Zam's basic) and my BB-8 explodes. No issues with that, as it was a risk I was ready for. However, when he blew up, Unstable Batteries did zero damage (or Burning) to the opposing team. None whatsoever.
Several guild mates had a similar experience when using their JTR + BB-8 squads against the Bounty Hunter wall. Not all did, but one wouldn't expect Unstable Batteries to trigger every time, since there is only a 15% chance for it to do so. However, when it does trigger, it should work as advertised in the event description.
Detonators kill BB8 outright. It wasn't because your BB8 decides to blow up
Same, I had K2 and R2 go BOOM 3 or 4 times, never did damage to enemies. ALSO, you are not supposed to be able to revive them, but Jyn E. can and did. I revived K2 three times in the same game, but then he died on every hit that game.... so... unstable batteries is totally unstable....
Detonators kill BB8 outright. It wasn't because your BB8 decides to blow up
I doubt it was that, since TDs from Zam only remove 30% of targets max health, and TD's from Dengar remove just 20%. BB-8 hadn't been hit with anything else, and was at more-or-less full H&P otherwise, so he should have had plenty of H&P left after losing 50% max health when the first set detonated.
I think the issue is that for purposes of initiating the ability, TDs are being considered an "attack", yet when it comes time to do the massive damage and inflict burning, they are NOT considered. So your Droid just nukes itself because of the TD, but doesn't actually do the benefit to the nuking.
Replies
@CG_SBCrumb
What was the full team you were using and facing?
Resistance (JTR, BB-8, Finn, Scavenger, and Trooper) against Bounty Hunters (Bossk, Boba, Dengar, Zam, and Cad Bane).
Dengar used Mini-Mine Mayhem, and Zam used See What Sticks on their first turns. Those Thermal Detonators explode in the next turn or so (maybe even triggered by Zam's basic) and my BB-8 explodes. No issues with that, as it was a risk I was ready for. However, when he blew up, Unstable Batteries did zero damage (or Burning) to the opposing team. None whatsoever.
Several guild mates had a similar experience when using their JTR + BB-8 squads against the Bounty Hunter wall. Not all did, but one wouldn't expect Unstable Batteries to trigger every time, since there is only a 15% chance for it to do so. However, when it does trigger, it should work as advertised in the event description.
Yeah, I posted a thread about this last TW where we had these droid "bonuses". Same thing happened to me. A detonator caused my droid to explode and it didn't do any damage. I'm pretty sure it's bugged if the self-destruct is caused by a detonator.
That should have zero impact on it. The "bonus" says that droids "have a 15% chance to be destroyed when damaged by an attack." Doesn't matter whether the detonator has max HP. When destroyed by this "bonus" ability, the droid deals "damage to EACH enemy equal to 80% of that enemy's Max Health". It is supposed to deal the damage to every enemy and not just the attacking enemy. So, again, there is no reason a detonator should impact this any differently than any other type of attack. However, there was previously a bug where Boba's contract wouldn't get triggered if the contract target enemy was defeated by a detonator....so clearly there are some coding issues where detonators aren't treated the same as other attacks.
But detonators are in the same boat as DoTs, they are effects, not attacks.
Yet they can trigger the explosion "bonus" at full health apparently.
I was going to comment the same thing, but then I realised that despite the wording of the abilities, detonators actually trigger half of the effect (explosion but no damage to enemies) while they should deal only normal damage.
You’re missing the point. The detonator causes the droid to explode. If the droid explodes, it’s supposed to do damage to all enemies. So either the detonators shouldn’t trigger the explosions or the damage has to occur if there’s an explosion from the detonator. It’s clearly broken if the detonator triggers a droid explosion but the droid does no damage.
I had two of my droids get blown up and they did about 25% damage to ONE character on the other team, each.
Detonators kill BB8 outright. It wasn't because your BB8 decides to blow up
I doubt it was that, since TDs from Zam only remove 30% of targets max health, and TD's from Dengar remove just 20%. BB-8 hadn't been hit with anything else, and was at more-or-less full H&P otherwise, so he should have had plenty of H&P left after losing 50% max health when the first set detonated.