TIE Defender!

dimi4a
1558 posts Member
edited May 2019
latest?cb=20170412012130

Dark Side, Empire, Attacker

Crew: Commander Vult Skerris

(BASIC)
Deal Physical damage to target enemy (twice on a Rebel target) and Daze them for 2 turns. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. Target Lock: This attack deals double damage and can't be Evaded.

(SPECIAL) - Cooldown: 3
Deal Special damage to target enemy, Stun them for 1 turn and remove 100% Turn Meter. Then Empire allies gain 20% Turn Meter. Target Lock: This attack is a guaranteed Critical Hit and can't be Evaded or Resisted.

(CREW) - Cooldown: 3
Deal Physical damage to all enemies and dispel all buffs on them. For each buff dispelled this way, TIE Defender recovers 5% Protection. This attack can't be Countered.

(HARDWARE)
Enter Battle: Remove 50% Turn Meter from the enemy Capital Ship, which can't be Resisted. TIE Defender gains Imperial Ace for 2 turns, which can't be prevented or Dispelled. Imperial Ace: +50% Counter Chance and cannot be Stunned, Dazed or Critically Hit.
Post edited by dimi4a on

Replies

  • Dk_rek
    3299 posts Member
    let me get my readers... revan kit incoming
  • Dk_rek
    3299 posts Member
    edited May 2019
    put a max on the stacking or it will break the ship raid if we get one.

    deathmark is silly we dont' need it... 1/4th of the ships in the game can't take 3 hits even at full protection... deathmark horrible overkill... (I hate HT... might help with HT) still overkill not needed

    change it to any defeated enemies cooldown full reset or cooldown reduced by one or soemthing..not deathmark... we dont' need it in ships.

    other than that looks great
  • Dk_rek
    3299 posts Member
    dimi4a wrote: »
    Dk_rek wrote: »
    put a max on the stacking or it will break the ship raid if we get one.

    deathmark is silly we dont' need it... 1/4th of the ships in the game can't take 3 hits even at full protection... deathmark horrible overkill... (I hate HT... might help with HT) still overkill not needed

    change it to any defeated enemies cooldown full reset or cooldown reduced by one or soemthing..not deathmark... we dont' need it in ships.

    other than that looks great

    Done!

    Solid kit
  • Rath_Tarr
    4944 posts Member
    You forgot to give it Chimaera's Ultimate. :D

    318zbl.jpg
  • Dk_rek
    3299 posts Member
    Prob most powerful fighter class ship in star wars cannon should not be bad kit. Long as we dont go full on revan kit territory
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