Dark Side, Sith, Separatist, Attacker, Leader
Brutal attacker that takes pleasure in seeing both his allies and his enemies suffer and fall.
Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns. This attack deals 10% more damage for each debuff and each stack of Armour Shred on the target.Demoralizing Blows (Special)
(Cooldown: 3 turns)
Deal Physical damage to a random enemy. Repeat this 3 additional times. Inflict Defence Down for 3 turns on all damaged enemies. Enemies that are hit more than once are inflicted with Armour Shred until the end of battle.Unlimited Power (Special)
(Cooldown: 4 turns)
Dispel all debuffs from self and target other ally and call that ally to Assist. Then, Shock target enemy for 2 turns, deal Special damage, and Daze them for 3 turns. If target other ally is a Sith or Separatist, they dispel all buffs from target enemy and inflict the opposite debuff, if any, for 2 turns.Masterful Manipulation (Leader)
All units can’t gain Foresight or Tenacity Up.
Whenever any unit other than Darth Sidious is damaged by an attack, they lose 5% Tenacity (stacking, max 50%, can’t be Resisted) and all Sith and Separatist allies gain +2% Offence and +2% Potency (stacking, max 150%) until the end of battle.
Whenever Darth Sidious is attacked by an enemy, all enemies lose 2% Offence (stacking, max 50%, can’t be Resisted) and all Sith and Separatist allies gain +2% Speed (stacking, max 50%) until the end of battle.Sadistic Glee (Unique, Zeta)
When any unit is defeated, Darth Sidious recovers 12,5% Health, 25% Protection, and gains 50% Turn Meter. These effects can’t be Prevented.
Darth Sidious has +35% Accuracy and +35% Evasion. In addition, he gains Max Health and Max Protection equal to his Potency Percentage.