I've heard that gm Yoda is better suited with purely offensive mods and not so much speed. As probably the heaviest hitting jedi toon I can definitely see why that would be the case but is speed still necessary? And would going after critical damage/ chance be a bad idea? I just think that a toon like him would benefit from having the most potential damage output.
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Most suggest 2x Crit Chance and 4 x offence mods. Primary should be offence on the arrow and cross, without question. Circle shouldn’t matter too much what primary, but you want as much offence as you can find as secondaries. Remember though that mods with offence % primary can only have flat offence secondary.
There’s debate on whether the triangle should be Crit damage of offence primary. Against teams with GK he’ll hardly ever Crit, so I chose offence.
With 6 dot mods in key positions you should get special offence above 7000 - that’s might big hitting right there.
Offense % arrow , triangle , cross, and as much + speed + offense as possible. I'd argue that the circle's primary should probably be based off of which raw stat your other mods boosted more: +protection or + health.
A lot of my mods bring + health and + health % besides what I was looking for like + offense or potency. I think making the circle primary logic based off of that is almost always smart except with tanks. I think all tanks shoud go primary protection circle unless they have a health regen ability and no protection rege .
I think +offence might be better no? 6e secondary flat offence of 190+
Because of his high special damage , he gains more from a decent offence % (needs to be 6e to be decent though)
Yoda has a base especial damage of around 4k
If you get to 8% on secondary:
4k * 0.08 = 320
Even only to 6%:
4k * 0.06 = 240
Max flat, perfect, for 6e is 253
...and you don't have to grind 2 mods for Yoda's arrow