Ok, so I'm seeing this more and more and people are talking about it and so I decided that I shall come and discuss (whine) about it.
We are being encouraged to reduce our GP by not modding or removing mods from our toons. Turns out, I LIKE to mod my characters and farm mods because its like a slot-machine ding ding ding high and I need more addiction in my life. And I like to put mods on even my B team guys because I like to use them sometimes. We are given mod energy and encouraged to farm them and upgrade them and switch them around and have reserve sets. That makes sense.
But keeping mods on them is irrational in the current GA climate and we are technically at a disadvantage if we keep mods on B team guys. And then unloading them will force me to hit the cap and sell mods that I could otherwise use on my teams that I farmed and like to use. Is there a solution upcoming for this? I spent a lot of credits and time on mods and it seems I will be punished for it in GA.
As a temporary alleviation could the mod cap at least be increased so we aren't double punished for having a lot of teams modded?
Here is an example that I saw on a video the other day. There were scroll-pages of unmodded toons. These are "subpar" guys, sure, but it seems destructive and just flat un-fun to force this situation.
0
Replies
While I agree, the people that don't do it are seemingly punished.
I disagree. I don't do it. I don't lose.
There's not enough GP in mods to matter, except for mods that you'd probably want to use anyway (if any).
I don't do it either and I sometimes lose. Neither of our situations proves anything. Anyway you just said you dont mod toons you don't use, so its a similar situation as de-modding for GA. Both methods keeps your GP artificially low.
Have I ever won a ga? No. But Atleast all my toons are dressed for the occasion.
It can easily be the GP equivalent of 2-4 G12 toons, which at some GP levels can make a huge difference.
Like I said I dont do it, but Ive seen people at 4M+ GP do it. Point is, intentionally making your roster appear worse than it is should not be incentivized at all.
That said, I have gear on everyone I could possibly need plus dozens and dozens of rainy day meh or niche mods that I have room for in storage, with room for at least 100 more. If you are out of space you need to sort by speed and sell some mods.
Take all those blue level 1s, pump em up to 6, see if theres a speed secondary if not sell it. You will free up the space I promise.
Allthough it obviously benefits me with matchmaking, i doubt it would have effected my w/l ratio by much, if at all. If i knew what i know now, i wouldn't have done it. On the other hand, i'm too lazy to re-mod them all especially because it wouldn't benefit me and potentially even effect me negatively.
It's not the same. I don't bother to put mods on something I don't use. That's different than going back to a toon and removing mods.
You left out the more relevant part of my post, which is that a mod that is enough GP to matter would be one you would gain a benefit from anyway. There's zero benefit to mod stripping and as such does not punish those of us that don't do it.
There are many, many players who are now deliberately not activating toons, leaving activated toons at low level/gear, not starring toons they have the shards for, stripping mods etc. And for many of them I think this creates an illusion that they are being smart and competitive, because that’s what they think all the smart people are doing.
But all these tricks to keep GP low are totally insignificant when compared to the impact of actually knowing how to use your roster, i.e. properly modding toons, knowing reliable counters to use against strong squads, setting tough defence squads that are hard to clear efficiently.
And that’s the problem. GP restricting tricks are really easy to do for any user, but effective roster use is really difficult. And until more users accept and realise that they’re not winning any matches because of GP restricting tricks, people will keep doing it.
- Grand Admiral Thrawn
The top 1% of a certain GP bracket is always tougher than the bottom of the next one.
The math does prove some things though. The amount of GP in mods is minimal. You can browse your full guild roster and see how minimal it is between a member who strips them(yourself) and who doesn't. I consider mod stripping active sandbagging, the only way to actively sandbag there is. I don't do it whatsoever. My modless/out of use toons are the spots I use for modding websites are the spots to equip mods in swap since only equipped mods can be pulled as data from websites. I never unmod them after the process, they keep in that state weirdly modded and out of use until I get a reccomendation in remodding process when that mod is needed on active toons.
Anywho, consider the impact of passive sandbagging, across the time it became very substantial. I don't even mean lean/fluffy players before the release of GA. I mean the informed choices made after release of GA.
*in order to get a good picture of how much does fully stripping redundant mods vs. fully equpping them, look at other players with GP in your range. Looking at a 1.5M beginner vs. 4.5M one doesn't make the picture justice. Even taken with such extremes you'll see there's a movement room of 170k GP max (the reality you are showcasing in your post is much less).
Even if that's true you'll need more overall teams which may brake your bones so either way could be right or wrong. It looks like you need to play the try and error game or you'll never know.
- Grand Admiral Thrawn
That's exactly my experience as well. I was one of those that tried to keep my head right under 4M gp at the launch by demodding. It immediately got majorly easier once I was above up until 4.25Ms where it flatlined back.
This is not rocket science or meta physics. It's basic game theory behaviour where the more tactical mind set ones makes a first degree assumption and generate flock behaviour due to that. 2nd degree assumption would be "everyone that's competetive will be doing that".
My GP puts me in the 5 team defense and a fleet (1.9 million) so ideally I need 10 legit squads. I've been working on that while staying focused toward farming for events. I just took 1st place against a DR team roster, my 2nd 1st place I have no great arena teams yet. My CLS team is still 350-450 on my shard.
But to the main point, my nodding is bow dedicated to those 10 teams making sure they are all legit mods for the toons and teams and 200ish speed. My scrappy resistance team and CLS team won me the last week's GA.
I decided that to remove the 8 or so character mod sets on my non-squad toons because I would just rearrange anyway if a new set of farming came through. So now I have 10 squads, lower GP, and the best chance of winning I've had.
Take off your unnecessary mods after putting them in loadouts and hopefully you won't be matched by someone trying as hard for GA.
https://swgoh.gg/p/335998188/characters/
These are my squads. I only move around the last 3 at this point.
Just don't have him yet. If I did he would be there.