What mods are doing to players...

Second quitter in my shard top 50 within 3 days. Both players have impressive 4.5 million accounts with both Revan and Malak! I was incredibly curious as to why these players quit a 3 year old shard just like that after owning the most expensive recent characters in the game. So out of curiosity I contacted them and the answers I got were unexpected. Usually when someone quits a game that they have spent alot of money on there is a deeper reason, like something important happened in their life but wasn't the case.

The reason why these players quit is because they got tired of not being able to pull good speed mods! Despite spending a good amount of money these guys couldn't pull any decent mods and in a meta where a single speed point can make a difference it's so easy to get upset. One of the two told me he upgraded over 200 purple and gold mods RECENTLY that had speed and not one upgraded speed more than two times whereas other stats would consistently be upgraded 3-4 times. After weeks of farming he couldn't pull a single mod with over 18 speed doing 3 refreshes a day and so he couldn't do it any more. Even the mod shop mods that you have to spend a stupid amount of fleet credits and credits to get wouldn't give any good results.

I have also noticed the same with my account, since 2019 I have not gotten a mod with 20+ speed even though I've went over thousands of mods and upgraded hundreds. This situation is becoming very desperate, we asked for mods to get their own separate energy because we were naive enough to think it would improve our odds, but if course when mod energy was introduced the chances to pull high quality mods from challenges or for speed secondaries to be upgraded was significantly nerfed.

I'm also getting tired with not being able to pull ANY good mods, idk how long I can be this patient with it honestly...

Replies

  • Lio
    1003 posts Member
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    I love how you can spot a Baldinhead post just from the title
  • Ultra
    11502 posts Moderator
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    take-your-hurt-feelings-and-go-7398842.png
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    Lio wrote: »
    I love how you can spot a Baldinhead post just from the title

    Read first, criticize later
  • Lio
    1003 posts Member
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    Lio wrote: »
    I love how you can spot a Baldinhead post just from the title

    Read first, criticize later

    Who says I didn't do just that and in that order?
  • jhbuchholz
    1966 posts Member
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    Meh. Who cares?
  • Huatimus
    3669 posts Member
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    Already read.
    Typical Baldinghead complaint post.
    Nothing new to see here.
  • Options
    Sounds like you're farming mods wrong to me.
  • Options
    Sounds like you're farming mods wrong to me.

    Really mate? Wanna fill me in if the "correct" way? Because I upgrade every single blue and purple mod until it reveals it's stats and if it's got speed I go for the max. Is there a different way I'm not aware of?
  • Options
    Step 1- I buy mods from the mod store
    Step 2 - I bring the level to 12
    Step 3 - I sigh as no speed rolls
    Step 4- if there is a significant speed roll I post it to my guild and bask in my accomplishment.
  • TVF
    36600 posts Member
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    Lio wrote: »
    I love how you can spot a Baldinhead post just from the title

    Read first, criticize later

    But....thread title....
    I need a new message here. https://discord.gg/AmStGTH
  • Mzee
    1777 posts Member
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    When mods 2.0 came out or when they increased drop rates of mods etc I felt that they reduced the number of good speed secondaries that would show. Now I can't spend any energy farming mods really as I have so much slicing to do so I buy mods with credits from store, and the drop rate of non-grey mods is really low. I have had a few since 6 dot mods were released, but very few. I wish I could use Cantina energy to farm mods again as they hardly release any characters on Cantina nodes and I have everything finished. Just finishing up Ebon Hawk right now.
  • TVF
    36600 posts Member
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    Mzee wrote: »
    When mods 2.0 came out or when they increased drop rates of mods etc I felt that they reduced the number of good speed secondaries that would show.

    They didn't.
    Now I can't spend any energy farming mods really as I have so much slicing to do so I buy mods with credits from store, and the drop rate of non-grey mods is really low. I have had a few since 6 dot mods were released, but very few. I wish I could use Cantina energy to farm mods again as they hardly release any characters on Cantina nodes and I have everything finished. Just finishing up Ebon Hawk right now.

    Mod energy used to be 100 a refresh because it was shared with cantina energy. Now it's 50 a refresh. I don't see how this is a bad thing.
    I need a new message here. https://discord.gg/AmStGTH
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    I’ve gotten really good mods with mods 2.0 and bringing them to 6*
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    I guess...mods have always been a crap shot but even without best mods, one can win with DR/Malek. It is a little more frustrating but it's totally doable.
  • Ztyle
    1970 posts Member
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    If you are unlucky with speed mods just wait this meta out, or use Padme, if you got her
    I'm Danish , Leader of the Space Slug Alliance , living the SlugLife , My collection
  • Kyno
    32087 posts Moderator
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    I must be on a magic shard, the top guys with the best speed sets on thier arena teams still lose and get shuffled back.....
  • Darthsm
    56 posts Member
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    Make other stats matter not just 327spd vs 328spd.
  • TVF
    36600 posts Member
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    Darthsm wrote: »
    Make other stats matter not just 327spd vs 328spd.

    328? Amateur hour. ;)
    I need a new message here. https://discord.gg/AmStGTH
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    TVF wrote: »
    Mzee wrote: »
    When mods 2.0 came out or when they increased drop rates of mods etc I felt that they reduced the number of good speed secondaries that would show.

    They didn't.

    Yes they did, how do I know? 90% of all my high speed mods come from before 2.0. I literally upgraded a ton a mods right before this video that I've been collected from all the events and battles over the past month, I got one mod with +15, 2 mods with +10 and 3 mods with +9 and I upgraded a ton of mods with speed.

    And what's really disturbing is that even if I'm just having bad luck with mods, this bad luck has lasted for over 8 months, which even if that's legitimately the case then the devs should compensate for bad luck by at least somewhat standardizing speed drops to mitigate bad luck streaks. But hey, 8 months of bad luck with mods sounda like it's way more than coincidence
  • CCyrilS
    6732 posts Member
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    TVF wrote: »
    Mzee wrote: »
    When mods 2.0 came out or when they increased drop rates of mods etc I felt that they reduced the number of good speed secondaries that would show.

    They didn't.

    Yes they did, how do I know? 90% of all my high speed mods come from before 2.0. I literally upgraded a ton a mods right before this video that I've been collected from all the events and battles over the past month, I got one mod with +15, 2 mods with +10 and 3 mods with +9 and I upgraded a ton of mods with speed.

    And what's really disturbing is that even if I'm just having bad luck with mods, this bad luck has lasted for over 8 months, which even if that's legitimately the case then the devs should compensate for bad luck by at least somewhat standardizing speed drops to mitigate bad luck streaks. But hey, 8 months of bad luck with mods sounda like it's way more than coincidence

    Compensate for bad luck? Now I've heard it all. I dont recommend visiting a casino.
  • TVF
    36600 posts Member
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    TVF wrote: »
    Mzee wrote: »
    When mods 2.0 came out or when they increased drop rates of mods etc I felt that they reduced the number of good speed secondaries that would show.

    They didn't.

    Yes they did, how do I know? 90% of all my high speed mods come from before 2.0. I literally upgraded a ton a mods right before this video that I've been collected from all the events and battles over the past month, I got one mod with +15, 2 mods with +10 and 3 mods with +9 and I upgraded a ton of mods with speed.

    And what's really disturbing is that even if I'm just having bad luck with mods, this bad luck has lasted for over 8 months, which even if that's legitimately the case then the devs should compensate for bad luck by at least somewhat standardizing speed drops to mitigate bad luck streaks. But hey, 8 months of bad luck with mods sounda like it's way more than coincidence

    My best mods are all from 2.0, including a +27. Whose experience is right now?
    I need a new message here. https://discord.gg/AmStGTH
  • Waqui
    8802 posts Member
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    The reason why these players quit is because they got tired of not being able to pull good speed mods! Despite spending a good amount of money these guys couldn't pull any decent mods and in a meta where a single speed point can make a difference it's so easy to get upset.

    That's no different than back in the days of Wiggs in fall '16. Fastest Biggs / ST Han won.

  • leef
    13458 posts Member
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    Sounds like you're farming mods wrong to me.

    Really mate? Wanna fill me in if the "correct" way? Because I upgrade every single blue and purple mod until it reveals it's stats and if it's got speed I go for the max. Is there a different way I'm not aware of?

    if you're not leveling grey and green mods aswell to check slicing potential, you're doing it wrong.
    Save water, drink champagne!
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