Ok, I need this settled--how does it work when potency and tenacity stats go above 100%? I know that 100% potency is supposed to make you land the debuff every time, except that there's an irreducible 15% chance of it being resisted (even if the enemy has 0% tenacity, there's always a 15% chance of resist). And 100% tenacity is supposed to make it impossible to be debuffed (except, again, I think there's a 15% chance?). But as if that isn't complicated enough...
What happens when the stats are over 100%? Say I have 150% potency and my enemy has 110% tenacity? Do I have an 15%(100-85) chance to apply the debuff, or do I have a 40%(150-110) chance, or is it something else?
Can someone please break down, in detail, how the math works out when the values are over 100%? Because I want to know if it's worth it to mod a toon past 100% potency. Do I just get my debuffers to 100% and call it a day? Or do I need to mod to say 200%, so that I can still debuff toons with 100% tenacity?
This is all very confusing, and I'd appreciate a breakdown, thanks.
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That's not correct. What matters is the difference between the potency of the source of the debuff and the tenacity og the target. 100% guarantees nothing.
There's a 15% base minimum chance to resist, but no base chance for the debuff to stick.
Probability to get the debuff going:
Depends on attackers ability. Will multiply second check
Second check -》
Probability to not get debuffed:
2% from evasion [0.02]
+
98%*15% minimum resist [0.98*0.15]
=
16.7% (a bit more than 1 out of 6)
If cannot be evaded, then 15%
If cannot be resisted, then 2%
If target is immune, then 100%
Tenacity - Potency can get the minimum 15% higher
Conclusions:
Mean tenacity before mods of g12+5 is 39.45% and mean potency is 38.24% which means they almost nullify each other (not counting bonuses from abilities).
So for the average attacker against the average defender, more than +115% is ost probably going to be wasted.
Notes:
Attack (damage) and debuff have separate evasion tests. Easiest example to see it is with a team of C-3PO and 4 ewoks. The basic attack of ewok misses but the expose goes through.
I didn't understand anything.. did you even take the OP's stats into this math?
Edit: math correction
- Grand Admiral Thrawn
That is how i understand it.
- Grand Admiral Thrawn
potency is just a way to mitigate the effect of tenacity. Tenacity is there to decrease the chance of getting debuffed.
So basically potency does NOT increase the chance to debuff, it just decreases the chance you'll be resisted. If there's no tenacity that increases the chances of being resisted, potency does nothing. There's no difference in the chance to debuff between 0% potency and 200% potency, unless there's tenacity to be countered.
Hopefully that makes sense and hopefully the formula used makes more sense once you're looking at it that way.
tenacity (increases the chance to resist) - potency (mitigates the effect of tenacity) = chance to resist
There's always a 15% base minimum chance to resist a debuff, but there's no base minimum chance to debuff.
It doesn't matter if the toons have 1010% vs 1050% or 10% vs 50%, the chance to debuff/resist remains the same.
Ah man, you're right. Got that twisted in my mind. So it's like that:
If your Potency cancel out the enemies Tenacity, the debuff will get through with a 100% - the 15% of resisting it by default.
- Grand Admiral Thrawn
Put more speed, offense and Crit damage on han and chewie and kill bastila first.. you won’t get any of those nasty debuffs on your squad
all points earned by quoting a comment with a gazillion images 3 times in 1 response without removing the images. That's some advanced forumming right there. Scroll you peasants!
For.all the mods.I have available.to me I believe I have them modded perfectly
My shortcoming is gear levels.
126% tenacity nest - 80% potency logray = 46% chance to resist (54% chance for the debuff to land)
There isn't a minimum chance to land a debuff. If you've got 100% more tenacity than the attack has potency you'll resist everything with the exception of unresistable debuffs.