I've got a couple questions on the new team that I'm gearing up and hoping to throw into arena soonish. Making one big thread instead of several
First question is regarding composition- when Malak returns, he's obviously gonna be on the team 24/7. But for now I've got two slots and SiT, Sass and SiM to choose from. SiT and SiM seem like the default option, but how/when (if ever) do I mix it up? Drop SiT for Sass when fighting taunt ignorers/frequent debuffers like JKR/CLS. Drop SiM for Sass for other SE teams?
Turn order is another big question- Does HK go first for aoe ten down? Revan for Insanity? or Bast for combat meditation (or whatever it's called. her unique debuff. yall know what I'm talking about) Sass seems the obvious choice whenever she's on the team, but unless I'm mistaken that's not gonna be default.
I'd like to know about zetas too. I have all of DR and have saved enough to get all the possible ones. I plan on grabbing Malaks, but I'm kinda questioning the worth of HK's and Basts. They all seem decent, but I;m not sure if any would make a zeta- worthy difference. Like a 25% dmg boost seems pretty good, but it is occasional and I've heard HK already hits hard. 50% potency seems like it'd make a difference before ferocity kicks in at the start of a match, but again, it wants a zeta
Last is raids. I haven't seen the forums discussing how great the team is, so I'm gonna assume it doesn't really beat out any established teams. Regardless, I do wanna use them a few times just for kicks. On paper it looks to me that like other Sith teams, the raid bosses being immune to their debuffs gimps them big time. But, other Sith don't have ferocity. So DR, Sass and SiM for sure, and HK + Bast seems reasonable. But who to drop when Malak comes?
1
Replies
But I'm lost in mods.. tried to go offense and speed for revan but yoda just instakill him so now i have full health set with speed cd prot prot primaries. I let revan go first and give fear to everyone, then i play with possibilities
I'd be also pleased if somebody with obviously bigger brain matter could enlighten us
As malak will be so commonly used by everyone, it devalues those two, making your decisions much simpler
However his damage ramps so high with all the debuffs on the battlefield, he still provides a lot of value of your squad is fast enough to not need SiT pretaunt.
I've not seen any marauders or assassins for a long time with good reason, DR, fallen bast, HK, malak and trooper is most common for my shard and what I've been using. Some are switching in thrawn if they don't have malak, and some are putting in fast yoda to focus more on fighting other DR teams as the tenacity up can help a lot.
The pretaunt from trooper is huge, if you let a faster DR fear your DR then you lose a lot of momentum as everyone gets feared, if you force their DR onto your trooper it's less dangerous.
You'll probably want to focus more on DR mirrors imo, as fighting JKR is easy regardless of turn order etc and there will be a lot more DR teams in your shard/GA soon.
If you don't have SiT, you can consider KRU for mirrors. I'm not sure what, if any, value that brings to JKR matches. I have an account that's had DR / Malak since release and a second which unlocked him yesterday and at G10 he was having a hard time with arena caliber JKRs - was actually much easier to climb with JKR, but I was also using Sion / Thrawn instead of DN so there's that.
Malak makes the DR team significantly better.
Forgot about all the non pure SE teams! So DR first, unless I'm running with GMY, Sass, or Thrawn? (or that bb8/r2 combo, which I've never heard of before)
I think I'll go with Thrawn vs other DR, but I'll keep GMY in mind if I need someone a little faster
vs JKR, do I need to worry about team comp or should I be fine no matter what I throw in?
For that reason, Assassin is right out, as the tweak to Malak that knocked out EP as a counter also removed her most valuable asset, the ability to grant TM to the whole squad. So Trooper/Marauder are gonna be your go-tos for a full SE team. As someone else already mentioned, Trooper is all but required unless you have the absolute fastest DR on your entire shard. Otherwise, a faster DR will open with Insanity on yours and fear your whole team, and then you've basically already lost.
Other characters that sneak their way onto DR squads are GM Yoda, Thrawn, and Unmasked Kylo with his pretaunt zeta. These are all ways of compensating for shortfalls on your SE guys - GMY helps against a faster BSF by using Tenacity Up to block CBM, KRU can eat Life Drain due to his near-immunity to %health effects, and Thrawn can fracture Trooper so that you can nuke down BSF without him yanking your focus away with his auto taunt. I think that's what Thrawn is for, anyway. I've never been one of these "solve everything with an ultra fast Thrawn" fanboys, mainly because I don't have the speed mods for it.
Before i put gmy in, i was using shore trooper for a pretaunting tank. In my opinion if you already aren't going full soth empire, shore is a better option. You get the pretaunt of sith trooper but shore is tankier due to not having ferocity and he also heals. It's not like sith trooper does much of your dmg anyway.