I noticed in Division 3 that a few guys are getting a score of 720 due to deploying teams (corresponding to 8 teams deployed) while most people from Division 3 deploy only 6 teams (corresponding to a score of 540). Is this really meant to be this way or is this a bug? Isn’t it unfair that few people have an advantage of 180 points because they can deploy more teams, inside the same division? Shouldn’t everyone in the same Division deploy the same number of teams and get the same score from it? (Obs.: the guys with 665 have got 540 from deploying and 125 from the fleet arena feat).
@CG_SBCrumb
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All the guys that have a 720 score so far are a bit over 3.8M GP. Seems like they went above the 3.8 cutoff between Divisions 3 and 2 after the Division snapshot, at the start of the championship, but before GA round lock. Seems like, in GAC, the cutoff for the number of teams deployed is 3.8M. This way these guys are deploying like everyone in Division 2, but are competing at Division 3. This benefits everyone that is right under the cutoff and goes higher than it after the Division snapshot and everyone else is in disavantadge. It is unfair, in my opinion.
Please address this patent unfairness @CG_SBCrumb.
Same. 6 teams 5v5.
Was trying to figure this out but yeah there are people in div 4 that get an extra defense set.
450 + another 90 for extra defense = 540 then those that finished the fleet are at 665. The 540 go all the way down to top 50.
I thought they said if a 4 and 3 would battle it would be the 3 that had to set less defenses not the 4 would have to set more.
For example in div 2 (3.8-4.5)
-if you have ~3.8-4.0 setting a defense yields 540 banners
-if you have ~4.0-4.5 setting a defense yields 720 banners
(I haven’t verified the exact gp where this separation occurs, so the threshold is estimated)
Div1 does not have this problem, but it is an issue with Div2 and below.
See pic
While i agree it is important to vary the number teams you set on defense based upon - by not aligning the divisions with the number of teams set on defense internally divides the division and immediately sets a large portion of players at a banner disadvantage. This does not appear to be a fair or balanced playing field.
Nope, I am 3.9m GP and deploying 8 defense teams to get 720 banners. I have multiple guildmates at 4.1 to 4.2m GP who only have to deploy 6 defense teams and only have 540 banners.
But this squad-only GA is matched on character GP so we are going to see a lot of inter-Division matches.
Thanks for the info, but I believe you missed the fact that I said the numbers are estimates which was also reinforced by my use of “~”. This is interesting as it may indicate that is is more likely based upon character gp, but still does not change the fact that there is a imbalance of max banners within a division.
I believe you missed my point entirely. I have lower total GP and lower character GP than my guildmates, significantly less, 300k for GP and 100k for character GP. However, they are deploying 6 teams while I deploy 8 teams
I did miss your point. Given the number of teams set on defense should be based upon the lowest of both opponents - Can you post / compare yours and the opponent gps? That might clarify it....else I dont have a good explanation on what is driving the difference. Cheers.
Either way, the differences in banners within a division appeared to be an issue in fairness. Hoping CG will explain this.
And here come the main FLAW in this thing. Since all divisions need same mount of the points to advance to next league it means that higher divisions will probably have it easier to advance since they will get more point because they can set/beat more teams. that should be adressed.
Two wrongs don't make a right.