I'm not sure about the rest of the playerbase, but one of my biggest gripes about Grand Arena (and Grand Arena Championship) is the defense phase being 24 hours long.
Issue: Players have to wait a day after one battle before being able to do the next
I understand because the game is global there is no way to reduce the timer. What I am proposing is something different. What my solution is getting rid of defense set phase, allowing us to shorten GAC by more than half. I'll go into more detail by what I mean, we aren't completely eliminating the defense period, per se
The idea is that you set defenses before your first opponent, and you have access to
Defense Set Feature that lets you adjust what defense you would like to place against your next opponent before you know who you will be paired up against
I know some players like to set defenses according to who they are going against, but by doing this we can eliminate 2 days of waiting, and I think your defense should be adjusted to any team. The other thing is, by looking at the points of others in the bracket, you can pretty much guess (binary elimination) who your potential next round opponents will be
The idea is you had a defense option next to feats
Make the tabs divided into three equal parts instead of two as it is now
On clicking the Defense Tab, you get this screen:
Basically you can set or
CHANGE your defenses anytime during the attack period until you are paired up with your next opponent. What this would do is:
Day 1: Players join, and wait to be placed in the bracket
Day 2: Defense period (24 hours)
Day 3: Battle first opponent
Day 4: Battle second opponent
Day 5: Battle third opponent
Week 1 ends and its time for a new set of 8 players
Day 6: Defense period
Day 7: Attack (1/3)
Day 8: Attack (2/3)
Day 9: Attack (3/3)
There is more active GAC going on since you are battling every day rather than having an off day and instead of taking 5 weeks for GAC, its shorten down drastically
The biggest drawback is that the devs would need to redo the feats aspect, like instead of 15 fleet battles per week, reduce it to 7 battles in 4 days or something to that effect
Interested in hearing if people dislike the 24 hour defense period in between, which is much worse when your opponent doesn't participate or you quickly get your attacks in
EDIT: Defense Tab can be used to change your defenses on the fly to use that defense for the next opponent. Its available 24 hours during the attack phase
Replies
I think they only think that works is to give us more rewards for the amount of time it's required to do the entire event.
Personally I feel the blind defense suggestion is not good. It's part if the game mode, it's part of the strategy.
I like the 24 hour break, except when I forget what day it is and have a panic attack that I have not attacked/or forget to set a defense....
That's not a bad idea actually, it would definitely overload the defense phase day with alot more work but I guess it's not a bad trade. Also it would be 7 lineups not 8
No. It would be 8. As I explained: one for each possible opponent and a default. Example for the default, you have one Malak in your group and want a special defense of you face that opponent. The rest can be there same. Set the default defense and set a defense for the Malak opponent. Done. When you face and of the other 6 it'll user the default.
Also, you shouldn't have to set all your defenses on day 1. Just your next opponent. Defenses should remain unlocked until you enter battle.
but if you feel like you need to make an adjustment, the defense tab is there for you to change it
Like you try BH and it didn't work so well, so you add in an auto taunt for opponents 2 and 3
Or if you made a mistake in your defense, you can fix that for next two opponents
But without knowing your next opponent, it would be hard to adjust.
I really like setting individual defenses, I think anything that reduces my ability to do that hurts me. I would like to keep that feature. There are solutions out there that give us the best of both worlds.
Its very rare that I might run into a weaker opponent or sometimes an opponent with no Darth Malak but they usually are a round 1 matchup, which is what Day 2 is for (adjusting to an 'easy' opponent)
Sorry for not being clear enough
At least 1 opponent each round I have changed my defense. Many times I have changed for each one.
But without knowing your opponent you cant adjust for that weaker opponent.
As suggested above, why not leave defenses open, and allow us to set defense for each opponent. I would much rather take my time to set 7 defenses, and those who dont only set 1 and it gets used for each matchup.
It is the same benefit of removing the second and third defensive setup days.
I do agree that end game may end up being less dynamic as you get to the top and the same meta teams show through, but I will go deeper and look at mods and adjust teams accordingly too. It's a fun strategy to try and read your opponents counter teams and see if you can throw them off.
I don't want to have to set 7 or 8 defense just to use 3 and then have to do that in one 24h period which might be inconvenient at times..Therefore that suggestion isn't a sensible solution for me either.
I don't mind having a day in-between to set defenses and don't see the issue. They probably won't run GAC more often or else they would have to cut rewards drastically which would lead to other complaints. Therefore I might have less downtime during a GAC but bigger gaps in between GACs. I prefer to rather have a constant flow of GACs than being very active for a few weeks and then have a major gap with nothing to do.
--> keep it as it is. Having a day to properly set defenses with a known opponent is just fine.
this is a variation on that suggestion that allows defense for all but the first player to done in the first 24 hours:
it seems very doable and allow for the whole event to be shorter, which is kind of nice.
sure there is a little extra work to set defenses for opponents you will not face, but I still think this could all reasonably be done and could be a benefit for everyone.
This is your opinion but for me it is not a benefit at all. It is just very time consuming to go through the toons of an opponent and check the different speeds and mod sets etc. Having to spend more time on figuring out defenses that I will never use is not a benefit for me. As I don't mind the 24h time period eliminating that is also not a benefit to me.
Therefore while you might prefer the above solution it is not beneficial for everyone - at least not for me. I prefer the current setup to that suggestion.
its 48 hours (there are 3 total defensive periods, this could potentially get rid of 2), and they could do other things with that additional time to benefit the player base.
this is also just your opinion and they do things they think will help the masses, that doesn't' mean everyone will like them (and they have never hit the allusive 100% mark with any of them)
Well it will never be 100 percent cause of the 15 percent tenacity to good things.
@Ultra mentions reducing or combining set defense phases to make phases faster.
I know some opponents I set my defense in 5 min and I feel like I have nothing to do the rest of the day.
Especially if you are in division 1 and already know what is coming it can feel like same old, same old.
Also with reduced/combined times, we would potentially have more GACs, which for the people who enjoy participating in them would mean more ways to practice strats, etc.
But I also see where @Kyno is coming from.
I am a lower tier player, and since I dont have the endgame characters I need to assure victory, my wins and losses are decided but checking mods, speed, and setting defence accordingly.
It also gives you a chance to see how individual squads perform on defense and so on.
It is certainly an interesting point of view
But I am not sure there is a unified opinion that warrants a change that seems to affect a very large demographic of players.
I would also like to see GAC working correctly before the Devs implement any Quality of life changes.
That's a lot to do...I would need an extra day
I believe that a larger take on the issue here is that people just want a bit more to do in the game. That's difficult to do because it's a lot of work and it would almost certainly disrupt the economy.
Only solution i have thought up to this whilst making it still feel rewarding would be if GW enemy teams consisted of ~10 most frequently set GA teams and that every node defeated rewarded GW currency. All it would ultimately give is extra shard shop currency but it could strike a good balance
It's not a perfect idea but i never claimed it to be
(And by concurrently, I mean you can play BOTH, not pick one).
One more argument against the advance defense setting is the new feat system. It rewards specific tasks in GA. Depending on how I did in earlier rounds that might change how I would set my defense/plan my offense. With your system I would then have to change that for several defense settings again. This is just too much effort for no/limited gain.
If people are bored on the defense setting days start a second account or play another game. Optimize your mods or help your guildmates figuring out how to beat their opponents. Take a more active part in TW/TB coordination,... It is easy to fill spare time. It is however hard to free up additional time if you feel the game is already a time sink if you want to play competitively. I have seen people quit the game because they said "it takes too much time" or "feels like a second job". I have not seen anyone quit that said "there is nothing to do" (It is if anything about the quality of what there is to do). From a business perspective I think CG should worry about people burning out rather than being bored for a day in-between..
Seems like this is something we can agree on. My take is that they decided to go for individual defense setting and 24h deploy periods to give everyone enough time to think about what defense to set. Consider yourself in the "not everyone will like them" bracket then. Personally I don't think there is any need to change the current approach because they will never hit the 100% mark.
P.S. nevermind that whenever CG introduces new complicated features they are likely bugged and take time from developing other parts of the game.
Assumption: we must cancel this mini 8-person scoretable. It is not necessary in GAC. Only Championship score (CS) is important. On the basis of CS you are promoted to higher leagues.
It could work as follow:
Day 1 - join day
Day 2 - you receive first opponent from your div and league. You set def for op 1.
Day 3 - you battle op1. You receive opponent 2. You set def for op 2.
Day 4 - you battle op2. You receive opponent 3. You set def for op 3.
.
.
.
Day X - you are promoted to higher league (because you have enough CS). You receive rewards for promotion. You battle op from previous day but receive new op from higher league already.
Last day - you fight last opponent. You achieve your final core and get rewards for total GAC score.
In this scenario you have only 2 days (of about 30) in which you do not battle your opponent.
And you always set def to opponent which is known.