Well it doesn't take a genius to understand what's going on here. Alot of people had fluff GP in their accounts through fault of their own and that made them hate GA cause they could constantly get crushed by players with similar GP who had a more focused PvP roster. CG wants to get these people a chance to feel like they can win too in order to like the mode and stop autofilling and complaining.
Although this may be a noble cause it does not make it fair for the obvious victims who are the players with focused accounts but they have played much less so their accounts are still lacking. For them there is the sense of pride for beating a guy with much higher GP but since it's GAC is a highly competitive mode with a ranking system it's a problem when you make players feel like they are going in with a competitive disadvantage. They also go in knowing that not only are they at GP disadvantage but if they can pull of a tie they will lose due to GP difference which makes is twice as bad.
My suggestion is the following, make the tie breaker favor the person with the lower GP going in. If you have a GP advantage and you can't win you simply deserve the L more than the guy who was at a GP disadvantage.
I heard people bring up the argument that you shouldn't be discouraged to raise your GP and consume resources but this has nothing to do with GA matchmaking. When the bracket is locked whatever resources you spend don't count. Also you could be a 4.5 million player and be matched in such a way that you're the highest GP or even the lowest GP from your bracket. It's simply 100% random so you can have 4.5 million GP and be in a bracket where you have the highest of all players and you can raise your GP to 4.6 million and be paired with players who are all above 4.6 so you are the lowest. For that simple reason the fact that tie breaker favors lowest GP would not even discourage you from raising your GP. All it will do is make newer players with focused rosters get a tiny edge over older players with alot of fluff which after all makes sense.
For the record in my GAC I am the 3rd highest GP player and I'm facing a guy who has 300k less GP than me. He also doesn't have Darth Revan and I do so he's at an even bigger disadvantage. Who knows maybe he can pull it off but he probably won't but even if he can pull a tie I'd gladly accept defeat because he should not be able to tie me with what he has. Just as easily as I was 3rd highest I could be 3rd lowest GP, there's no point for me to hold off on resources and not spend them to keep my GP where it's at because next GAC I could raise my GP by a ton and end up being the lowest GP in that bracket anyways.
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Fixed it for you
A better solution for a draw would be to give half points to each player.. make it so a tie is a tie.
That can't happen due to having to match winners vs winners and losers vs losers the next round.
I guess you could still reward half, but that would only lead to people complaining about having to face the winner next round. In the current system if you have to face the winner the next round you atleast got the win rewards for the previous round. In the suggested system it would be beneficial to "lose" the tie, get half the rewards + a better shot at winning the next round for full rewards. Potentially netting you 1.5 win rewards and the other player potentially netting 0.5 win rewards. Not ideal either so to speak.
Draws are fine as is.
It would actually be reasonable to finally get rid of total GP as matchmaking reference.
It's quite hilarious to see people (previously advocating for the lack of relevance the total GP provides in the matchmaking) come on the forums, complaining about unfair matchups, having all their arguments based on difference in GP.
In their defense, GP is still the main (probably only) parameter for matchmaking. The only thing changed is the amount of character of which the GP is used for matchmaking.
Other than that i agree with your comment.
This.
Yet another example of p2w people beating up on the poor f2p of the game. Unfair.
Give it till the end of exhibitions, but having more teams should benefit you because you can use them for O. I don't see a benefit to sandbagging now.
Meanwhile, your opponent could still potentially chip away with other spare g12+ squads. This has to somehow be factored in if it hasnt.
This. I've grown my GP long time ago to help my guild in TBs. Ever since GA started, I've been getting unfavorable matchups due to my "inflated" roster and I never complained. I have 7* CUP and Lobot not because I made a bad decision, but because it was necessary for platoons. I was hoping that one day CG would fix the matchmaking and stop penalizing me for helping my guild. It finally happened.
Oh you mean increasing our GP like the DEVS told us to do....right try again bruh
same "lean" guys posting all over forum how it's not fair cause their "tight" guilds can't even do Geno TB or scratch it..... Was totally ok for them to piggyback off of Fluff guys and get the same rewards...but be darned they BETTER get better rewards than the fluff guys everywhere else.... lol
legit....
whatever.... make TB rewards based on GP not equal across the board and then I'm fine with you changing matchmaking back to where you poor guys can never lose a match..... that would be fair I guess
This gets my vote for the most long-winded nothing post of all time.
Even the day we got those spam adverts about care for your Brazilian Hair, they were more relevant than this.
On what planet does changing the conditions for a tie address any of the issues that have been raised about matchmaking?
The devs promised me I'd win all my matchups but it's not happening.
It's concurrent
So I have to choose either Picard or Riker then. Literal slaps in the face.
- Grand Admiral Thrawn